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Cinka







Beiträge: 2

Beitrag Titel: Freelancer Development
Verfasst am: 24.10.12 08:51
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Hello,

I'm a software science student from the technical university of Eindhoven (TU/e) and long time player of Freelancer. Mainly role-playing are my interests (like on the discovery servers), but I want to try to play PvP now too on Hamburg.

I have downloaded your mod files, but didn't install them yet because I'm at uni right now. I detected some interesting binary changes you have made to the Freelancer.exe. So at least it indicates that someone here has knowledge of x86 assembler. I was thinking of a clean-room reverse engineering of parts of Freelancer, at least the FLServer.exe. This is perfectly legal by European Law.

So my question to you is: are people here interested in such developments and/or willing to help?

Regards,
Cinka
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Beitrag Titel:
Verfasst am: 24.10.12 09:31
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We are looking for programmers that want to help us, the job descriptions can be found here:
http://www.freelancerserver.de/v2/topic,27383_Wo_bist_du_mein_Sonnenlicht_.html

But if you want to rip appart and reverse engineer Freelancer you will need to take a look at FlHook and its Sourcecode: http://forge.the-starport.net/projects/flhookplugin
You will find out that a lot of reverse engineering has been done already

If you want to help developing: Try to take a look at how plugins for flhook are done and help those that post plugin requests: http://the-starport.net/freelancer/forum/viewforum.php?forum=48

If you are only interested into the hacking part and don't want to develop something yourself --> http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=403&forum=28
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Cinka







Beiträge: 2

Beitrag Titel:
Verfasst am: 24.10.12 10:49
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It looks like you have enough applications for the C++ GUI development.

From what I observed the Freelancer Server is only available for Windows, while most servers (I work with) run Linux. Wine is no solution since servers are expected to run stable 24/7.

Re-making the server is a relative smart effort compared to the rest of the game, which is my ultimate goal. If you look at the massive efforts which have been made by the Discovery team the only thing that is holding them back is the dated game engine it self.

StarCitizen looks promising but I don't think it will be able to capture the charm of the original Freelancer. For example, look at Discovery 24/7. The quality of role playing there is impossible to capture with a large commercial game.

Thanks for the interesting site, I'll be looking around there.
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