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 Wasp/hornet spam Nächstes Thema anzeigen
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Papar
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Beitrag Titel: Wasp/hornet spam
Verfasst am: 31.01.10 21:30
Antworten mit ZitatNach oben

Hello Hamburg city
I have a suggestion about the mod.
How about make the wasp/hornet missiles launchers able to launch 1 missile every 4 seconds? This will stop the wasp spamming and it will give a more stratigic feel in the game since the waspers would have to find the best time to use the missile instead of just spamming it.
Since this would make the pirates unable to stop their pray's cruise engine with their wasps, you can make the wasp be almost unstoppable by Counter Measures (kinda like the nomad cruise distraptors but not so unstoppable Razz).
How about it?
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ice_cold_death
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Beitrag Titel:
Verfasst am: 31.01.10 22:04
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Reduce relaunch rate of Mines and Missiles...

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-Faith[x]-







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Beitrag Titel:
Verfasst am: 31.01.10 22:13
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How about remove all the projectiles so everybody fights guns only !1!!1
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Papar
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Beitrag Titel:
Verfasst am: 31.01.10 22:13
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I think about 1 every 3 seconds is okay for mines.
I don't think that missiles and torps need to have their rate of fire reduced (unless if you mean the wasp / hornet missiles)
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noobitrader
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Beitrag Titel:
Verfasst am: 31.01.10 23:29
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-Faith[x]- hat folgendes geschrieben:
How about remove all the projectiles so everybody fights guns only !1!!1


-1 xD

@papar: you got a point there, those waspers who wasp my torps away. But traders should be able to get away from hunters so nearly unstopable disruptors are a bad idea
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Beitrag Titel:
Verfasst am: 01.02.10 12:13
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Its ok but only if the torp/missle lunch will be by 1 missle every 8/16 sec Razz
STOP TORPSPAMM!!^^

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Beitrag Titel:
Verfasst am: 01.02.10 12:27
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Oh, and reduce the refirerate fo the nomad guns to 1 shot per second, there's way too much pink-spam.

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Beitrag Titel:
Verfasst am: 01.02.10 12:38
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Yes and don't forget reducing the thrusters, they are way to fast for my screen. oO

No sorry, but this system now ist really good I think.

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Beitrag Titel:
Verfasst am: 01.02.10 12:38
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Well since we already started how about removing the nomads and class 9 weps.

Justice MK II should be the only legit weapon!
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Bart
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Beitrag Titel:
Verfasst am: 01.02.10 13:36
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Wasps are fine...
If you launch your torps/raks carefully the only thing you'll lose is cm ^^.
The problem is that most players fire projectiles head to head...

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[TCEagles]crashbx
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Beitrag Titel:
Verfasst am: 01.02.10 14:38
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I got idea remove fisheye Very Happy This should be primary goal for next mod =) and update anticheat detection.

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Breeze
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Beitrag Titel:
Verfasst am: 01.02.10 15:07
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-Faith[x]- hat folgendes geschrieben:
How about remove all the projectiles so everybody fights guns only !1!!1


testing for one week would be perfect. Surprised

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Papar
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Beitrag Titel:
Verfasst am: 01.02.10 15:57
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noobitrader hat folgendes geschrieben:
@papar: you got a point there, those waspers who wasp my torps away. But traders should be able to get away from hunters so nearly unstopable disruptors are a bad idea


Actually, I do not really care about the unstoppable wasps since I am an anti. I just say it should be like this cause the pirates will disagree with this suggestion since it would be almost impossible to stop a trader if your wasps fire 1 missle / 4 seconds. ====> many pirates dissapointed ====> many pirates leave ====> no fights between pirates and antis ====> no fun Sad

-Faith[x]- hat folgendes geschrieben:
Well since we already started how about removing the nomads and class 9 weps.

Justice MK II should be the only legit weapon!


Why not Justice MK I? Very Happy
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ice_cold_death
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Beitrag Titel:
Verfasst am: 01.02.10 16:35
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What about modded Nomad Cruise Disruptor?
-Cost: 2,5m, buyable with +70 Reputation to Order anywhere in extended Unknown Systems..
-Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo

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AdmiralThrawn
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Beitrag Titel:
Verfasst am: 01.02.10 17:34
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ice_cold_death hat folgendes geschrieben:
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo


Confused

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[TCEagles]crashbx
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Beitrag Titel:
Verfasst am: 01.02.10 17:35
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ice_cold_death hat folgendes geschrieben:
What about modded Nomad Cruise Disruptor?
-Cost: 2,5m, buyable with +70 Reputation to Order anywhere in extended Unknown Systems..
-Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo


unlimited ammo ? Do you want to encourage spam or what lol ? unlimited ammo =nomad wasp macro rofl xD FAIL

Than also make Nomad Torps xD and Nomad cms hehehe

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Beitrag Titel:
Verfasst am: 01.02.10 17:44
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ice_cold_death hat folgendes geschrieben:
-Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo


the perfect weapon to "wasp" raks/torps Bunny

my favorite weapon atm is the wasp, but for that nomad wasp , i would reinstall Freelancer Mr. Green

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gripdriver
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Beitrag Titel:
Verfasst am: 01.02.10 19:13
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-Faith[x]- hat folgendes geschrieben:
How about remove all the projectiles so everybody fights guns only !1!!1



I <3 YOU !!!

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ice_cold_death
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Beitrag Titel:
Verfasst am: 01.02.10 19:49
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[TCEagles]crashbx hat folgendes geschrieben:
ice_cold_death hat folgendes geschrieben:
What about modded Nomad Cruise Disruptor?
-Cost: 2,5m, buyable with +70 Reputation to Order anywhere in extended Unknown Systems..
-Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo


unlimited ammo ? Do you want to encourage spam or what lol ? unlimited ammo =nomad wasp macro rofl xD FAIL

Than also make Nomad Torps xD and Nomad cms hehehe


I think with reduced refire rate it is nearly impossible to fire 50 Wasps in a balanced PvP until death.

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Papar
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Beitrag Titel:
Verfasst am: 02.02.10 08:03
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Yeah I believe so too...
But I disagree with the unlimited ammo too cause having unlimited ammo for wasps just doesn't sound right...
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Papar
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Beitrag Titel:
Verfasst am: 10.02.10 14:44
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So admins? Will it be done?
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Menace
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Beitrag Titel:
Verfasst am: 10.02.10 14:50
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I suggested more cms.... coz its the only protection vs imba lancers ^_^'.

But apparently its hard to do.
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The~Bandit
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Beitrag Titel:
Verfasst am: 10.02.10 18:56
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I suggest reducing the refire rate of mines (people don't spam them like now , they abuse them;there are some who use 30 mines in 1 pvp , that's just sick...)
Make it 1 mine / 5 seconds


But yet again *someone* will post that I'm a lamer who can't adapt to the _CHALLENGES_
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Menace
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Beitrag Titel:
Verfasst am: 10.02.10 19:18
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u are a lamer who cant adapt to my firestalker + cannonball + lancer + shield killer setup....

noob...
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Papar
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Beitrag Titel:
Verfasst am: 10.02.10 19:25
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Yeah mines should have reduced firerate too.
I personally never had a problem with mine spammers, but I haven't fought many...
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