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 Clan Battleships upgreads Nächstes Thema anzeigen
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Draccoz







Beiträge: 41

Beitrag Titel: Clan Battleships upgreads
Verfasst am: 30.04.09 03:20
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Hello everybody. Watching some videos I've come to an idea that clan battleships could get upgreads. For some of you it will be worst idea ever, but some of you will see it as a nice one. Anyway just please read to the end.
Ok to the point. Everybody knows that clan battleships were high in pvp stats (now it's been changed). Also it is always fun to kill battleship, but what's the point in always having the same chances, where more fighters and repair ships means victory? My idea is that each kill with a battleship on enemy clan ship (must be enemy or people would just create smurfs and pwn them) would mean 1 coin. Also killing enemy battleship would be like 10 or 20 coins and bases 50 coins (to make it more interesting). On the hc website clan leaders (or whoever have access to battleship on forum) would buy upgreads, like + xxx armor, better turrets etc (any ideas are welcome). That way clans that want better battleship would use it more often, that means more fun for battleship killers, more use for novabombers, more fun with coordinated attacks (and this is what we do like don't we?).
So I'm waiting for comments about this. However please do not flame me or anything if you don't like the idea (or don't like me >.<). Just say you don't like it or what would you change in it.
Thanks in advice,
Dracco
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Corleone
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Beitrag Titel:
Verfasst am: 30.04.09 04:50
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Mh. It's possible to abuse this system very easy
You just have to undock with your Battleship and kill some untagged chars from your clanmates.

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Eluveitie[X]







Beiträge: 31

Beitrag Titel:
Verfasst am: 30.04.09 08:37
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Idea -> +

Players -> -

As much as we'd want to think it will be possible , there will still be at least 1 clan who will just abuse it , like everything on this server -__-
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Lasse Blutströmen



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Beitrag Titel:
Verfasst am: 30.04.09 08:41
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Did you actually read what Draccoz wrote? Especially this part:
Zitat:
(must be enemy or people would just create smurfs and pwn them)


This would require two clans for this system to get abused.

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Eluveitie[X]







Beiträge: 31

Beitrag Titel:
Verfasst am: 30.04.09 08:52
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We all know that there are clan that have official "enemies" but ingame they like to cooperate
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Beitrag Titel:
Verfasst am: 30.04.09 08:54
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Interesting as an idea, but it will be abused. We've all seen much more harmless features abused.

Also, points for killing bases = hello, base-laming and cruiser-rush.

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Draccoz







Beiträge: 41

Beitrag Titel:
Verfasst am: 30.04.09 09:49
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Then no points for base Razz.
And about abuse... hmm, if 2 enemy clans get to abuse it (need to be enemy Razz) then it could be illegal, so if anybody see this and report it (for example real enemy Razz), then both clans have a problem ^^.
Anyway, if we somehow avoid abuses it could be nice .

Edit:
Or could set like interval. One player gives a coin when killed once per 5 minutes or something like that.

Edit2:
Also it could be so player is counted only if he attacks battleship. Although it could be abused in 2 ways:
- when abusing the rule people would just fire from wasp or tizona (can be fixed by setting minimum dmg)
- in real battle people instead of killing battleship would kill players (pointless but battleship gets no coins Razz)

Edit3:
Lol third edit xD.
This interval could also change, like from 3 to 6 mins. That way they wouldn't wait for a kill and most of their kills would simply not count Razz. Though still that battleship can kill a player over and over in few seconds delay >.<.
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[TCEagles]crashbx
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Beitrag Titel:
Verfasst am: 30.04.09 13:35
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Well make simply that 2 enemys couldnt abuse eachother. For example, 2 clans must be hostile to coins get value, winner gains point, loser lost point, this way would be sensless for one enemy let other enemy killed them even if you say they cooperate together, they are hostile.
Many times people use prioritys to shoot enemys, we also implemnted prioritys on HC, because many clans claim to play no rpg and clan relationships and politcs are mixed up. So 1st priority is enemy at war than the rest. But there will be always things like flame on this server crying that 2 sides work together even they got hostile rep, because side that is felling pressure will fell they need to cry about it because the pressure on them is too big, common human nature.

I like the idea would make wars more dynamic and could gain reward for their progress. I was also thinking of having system like FLshell have, where for every kill winner got certain amount of money, based on winner level and loser level. And this money was not payed by the server but from the player money, when certain enemy got broke system automaticly kicked him out of system to new york, to get chance to earn back the money he lost and winner got all loser cash.

Example:
Winner got 30 rank vs Loser 60 rank
Winner gains 1 mill

Winner got 60 rank vs Loser 30 rank
Winner gains 10.000 credits or less

So this means lower level you are and your oponent got higher level, better payload you can get if you win. if you lose your money goes slowly down until you get your money to zero, server detects and throw you out of combat system.

This system owned in my view cause there you could overrun enemy out of the system or force him to capitulize.

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Husteln
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Beitrag Titel:
Verfasst am: 30.04.09 13:58
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Hehe. Reminds me 1 server where this system works (in pvp, you get killed->loose money. Bankpurt? go to pittsburg!). This will lead to new "noob" configs so taking real money from players is a bad idea I think.
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Draccoz







Beiträge: 41

Beitrag Titel:
Verfasst am: 30.04.09 14:11
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Zitat:
For example, 2 clans must be hostile to coins get value, winner gains point, loser lost point

What if battleship kills fighter? Fighter cannot loose coins Razz.

Zitat:
I was also thinking of having system like FLshell have, where for every kill winner got certain amount of money, based on winner level and loser level. And this money was not payed by the server but from the player money, when certain enemy got broke system automaticly kicked him out of system to new york, to get chance to earn back the money he lost and winner got all loser cash.

This thingy was implemented on FLUN server. First it was great but later some people (mostly immortals xD) started creating patriots with debs and missiles and make money like that Razz. Also this is big advantage for gunso fighters and might not be so well for missile users.
Anyway this is my topic, make your own ^^.
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[TCEagles]crashbx
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Beitrag Titel:
Verfasst am: 30.04.09 14:41
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@ Hust what kinda "noob" configs ?

@ Dracco well battleship could gain that points also for fighter kills and fighters deaths would count to battleship negative points, could be kinda like war rating points.

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Marshall D. Teach







Beiträge: 1524
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Beitrag Titel:
Verfasst am: 30.04.09 15:07
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[TCEagles]crashbx hat folgendes geschrieben:
@ Hust what kinda "noob" configs ?


3 tiz with CB or 2lancer ?!^^


Anyway iam against any change in this issue Razz

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Beitrag Titel:
Verfasst am: 30.04.09 15:16
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This kinda setup we allready have now, with difference that i got no reward when i kill them lol xD To make it harder you add loot drop for missles only and missle boats would be gone torps, wasps, mines could stay non dropable.

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Draccoz







Beiträge: 41

Beitrag Titel:
Verfasst am: 30.04.09 16:21
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Hmm maybe this negative coins would work Razz.
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Eluveitie[X]







Beiträge: 31

Beitrag Titel:
Verfasst am: 30.04.09 17:33
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Draccoz hat folgendes geschrieben:
Zitat:
For example, 2 clans must be hostile to coins get value, winner gains point, loser lost point

What if battleship kills fighter? Fighter cannot loose coins Razz.

Zitat:
I was also thinking of having system like FLshell have, where for every kill winner got certain amount of money, based on winner level and loser level. And this money was not payed by the server but from the player money, when certain enemy got broke system automaticly kicked him out of system to new york, to get chance to earn back the money he lost and winner got all loser cash.

This thingy was implemented on FLUN server. First it was great but later some people (mostly immortals xD) started creating patriots with debs and missiles and make money like that Razz. Also this is big advantage for gunso fighters and might not be so well for missile users.
Anyway this is my topic, make your own ^^.


When I was SLF , you confessed you did that yourself ^_____^
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Beitrag Titel:
Verfasst am: 30.04.09 18:59
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Marshall D. Teach hat folgendes geschrieben:
[TCEagles]crashbx hat folgendes geschrieben:
@ Hust what kinda "noob" configs ?


3 tiz with CB or 2lancer ?!^^


Anyway iam against any change in this issue Razz


Yeah I ment configs like that one. I bet you will be spammed by bd a lot more times if this thing is implemented.
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Beitrag Titel:
Verfasst am: 30.04.09 19:57
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Flshell money losing feature will kill this server if implemented, just like it killed once popular EG server (top russian server, ex-home of OEG). This WILL be abused in so many ways you can't imagine, and there is no way to counter that.

I beg of you to forget about this..

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Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!
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Draccoz







Beiträge: 41

Beitrag Titel:
Verfasst am: 01.05.09 00:35
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Eluveitie[X] hat folgendes geschrieben:
When I was SLF , you confessed you did that yourself ^_____^

Yes, but mostly Immortals did that Razz.

@money lose
That could really kill the server :/.

@topic
Stick to the topic Razz.
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