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 Remove Battleship Death Penalty? Nächstes Thema anzeigen
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w0dk4
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Beitrag Titel: Remove Battleship Death Penalty?
Verfasst am: 23.05.08 01:02
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The cruiser discussion tells me that clans dont really "play" with their battleship, or only hide it etc..

So, when we get the new dynamic base universe, with shipyards, Id like to give thought to removing death penalty again.

To prevent large scale abuse against freelancers, Im thinking about making every faction red to the battleships, except the one they are flying for of course
That would also mean, however, that battleships would be under constant attack by random faction npcs..

So, what do you think?

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Beitrag Titel:
Verfasst am: 23.05.08 01:08
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Hm, dont know because expecially us Imps got bashed by Battleships (+ repships) very often in the past, and I am talking about situations where there were as many battleships as we were. And dont talk about using Novas because if a BS had flak it wasnt (that easy) possible plus repships would had repaired BS very fast - and you cant get novas except from freeports. On the other hands, I dont know how much damage NPC would do to the Battleship but I know one thing: What happens if server is totally full? means that no NPC would spawn to attack BS - and I am also thinking that it is good as it is know - penalty isnt that high, the clans are just too afraid to using BS - you have 6 starts for just one clanmission which can be done in a few minutes.

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Beitrag Titel:
Verfasst am: 23.05.08 01:10
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Zitat:
What happens if server is totally full? means that no NPC would spawn to attack BS


No. We hardly get over 40msec when server is full.

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Beitrag Titel:
Verfasst am: 23.05.08 01:10
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Yap i think this or cruiser would make clans more active with mobile respwan thingy and i think its fair hostile with all NPC and bship are hardly a threat since novabomb came out, i dont care if u than also implement novamine lol, bship penalty made clans to run chickenmode with bship hiding cloaked, running away, f1, novabombers becomed like serious threat. Thats the main problem and thats why i suggested cruisers with no penalty since if ppl say bship is owepowered to have no penalty so we could have 2nd ship with no penalty and no advantage...but only mobile spawn.

Bas clans in war zone like OEG,OIA, TCEagles, usf, Wolfs, dont have luxary to make clanmissions with no stops, danger is on every corner and its not so easy to fill up depot as u might think, until will find out in similar situation you wont understand this, but if i managed to kill usf bship with guns only circling around than i dont know am i running god mod on or what...beside you can quickly neutralize bship by shooting its turrets down Razz

Or maybe there could be both things so clans without bship would had a chance to get cruiser ? Since Cruiser will be anti bship and would help those clans without option of bship use cruiser to take enemy bship down...

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Beitrag Titel:
Verfasst am: 23.05.08 01:21
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Zitat:
beside you can quickly neutralize bship by shooting its turrets down Razz


I and Str did this in 2 vs 2 BS + repships, but then KsK and HA BS used F1 (char re-loading) bug-use to get turrets working again -_-
(that was before tax-command was released but even with you cant write tax anytime you undock...)

Plus I believe that then BS wouldnt be something special because it would be used day by day. So clans havent be careful what will happen to BS because they simply can respawn without consequences.

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Beitrag Titel:
Verfasst am: 23.05.08 01:27
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em I dont think thats correct if turret is damaged and down its down, until battleship dies, no F1 reload repairs it, do you repair your ship making f1 ? I dont understand but i never saw that kinda bug...

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Beitrag Titel:
Verfasst am: 23.05.08 01:28
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I think -100 to all npc is a bad idear cause than its neary impossible to cloak with BS.

Think better to bring the cruiser would be funny to fly second BS and let death penalty on normal BS.

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Beitrag Titel:
Verfasst am: 23.05.08 01:30
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[TCEagles]crashbx hat folgendes geschrieben:
em I dont think thats correct if turret is damaged and down its down, until battleship dies, no F1 reload repairs it, do you repair your ship making f1 ? I dont understand but i never saw that kinda bug...

I am very sure about it. We scanned enemy BS before and after and turrets had full health again after F1.

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Beitrag Titel:
Verfasst am: 23.05.08 01:32
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°°SwEePeR°° hat folgendes geschrieben:
I think -100 to all npc is a bad idear cause than its neary impossible to cloak with BS.

Think better to bring the cruiser would be funny to fly second BS and let death penalty on normal BS.


Ah yeah u are right npc can see you normally and can uncloak u in a second, but ... bship wouldnt had 2 use cloak so much anymore because that cloaking was mostly to avoid getting detected or go directly in battle where you would eat novabomb and lose 50 fuel And wodka would like clans would use more bship but some solution that clans would not abuse it on freelancers...
Though i also would like 2 see cruiser so if freelancers need something to even the odds they could buy cruiser and revenge on bship

I will test that bas =) and see if its right....

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Beitrag Titel:
Verfasst am: 23.05.08 01:34
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No if you attacking an enemy base you need cloak. The problem is not to loose H-Fuel the problem is to get uncloaked.

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Beitrag Titel:
Verfasst am: 23.05.08 01:35
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Well, yeah -100 to all npcs is bad idea..

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Beitrag Titel:
Verfasst am: 23.05.08 01:41
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Ok i tested Bas your claim is not corect at least not now we damaged turret, it become red i said make f1 and come back, turret was still red... so only way 2 get fixed is 2 shoot with repairs...

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Beitrag Titel:
Verfasst am: 23.05.08 01:58
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thats true turret that goes down from BS does not come back untill its death, and yes in the past you can recover all your health if you f1, but later got fix i think, now it stays like that until its down or repair.

Npc no good, the npc drop things and clans will use the BS to get money by shooting npc, and at the same time training by shooting npc
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Beitrag Titel:
Verfasst am: 23.05.08 02:10
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Currently Im thinking about a new way to distribute battleships, escpecially with the coming dynamic bases.
It would work this way:

A faction member of the faction that has the ability to use a battleship writes ingame "/request battleship". Then he can create a new char on the same ID with a specific name (announced somewhere in the forum) - he then automatically launches with the battleship. Once he leaves the game/presses F1, the char would get automatically deleted.

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Beitrag Titel:
Verfasst am: 23.05.08 02:25
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but now clans have to pay money once for purchasing BS, when u make it by command they will have to pay every time?
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Verfasst am: 23.05.08 02:33
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No

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Beitrag Titel:
Verfasst am: 23.05.08 06:14
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i think theat fuel pealty was bad idea.
why?
Example:
@Terra
TCEealges:
ANS-Europa(tce bship)
Me(on eagle)
1 freelancer
2 transports
Der Orden:
2 (cloaked fighters with nova)
and?
30 sec after:
They was 50 m to BS and they uncloak and shoot with nova in the same time. BS down, -50fuel.


it is too easy to kill bship
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Beitrag Titel:
Verfasst am: 23.05.08 08:20
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w0dk4 hat folgendes geschrieben:
Currently Im thinking about a new way to distribute battleships, escpecially with the coming dynamic bases.
It would work this way:

A faction member of the faction that has the ability to use a battleship writes ingame "/request battleship". Then he can create a new char on the same ID with a specific name (announced somewhere in the forum) - he then automatically launches with the battleship. Once he leaves the game/presses F1, the char would get automatically deleted.


Would that mean Clans who have already an BS lose this. ?
What will happen with current Clanbases ? Plz let them parallel to new dynamic bases.

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Beitrag Titel:
Verfasst am: 23.05.08 08:22
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please a Translation

baaaaaaaaaad englisch

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Beitrag Titel:
Verfasst am: 23.05.08 08:34
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Seems like you're all too lazy to fly clanmissions...
Fuel penalty is imo a good idea, and brings in a bit RPG.
If there was no penalty, BS and BS-kills would be no longer something special cos clans would give a shit about having their BS shot down.

Alternate idea: Give BS possibility to dock at planets with mooring fixture. This way they can respawn much nearer to the battle and could be used more often.

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Beitrag Titel:
Verfasst am: 23.05.08 08:42
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What up?
The Penalty of -50Fuel if you lose the BS is a good idea.
It´s also good that 2 Novas can the BS.
It is/was all well balanced, uSF for example used the BS for
every Single Attack on Wolfbase.
The BS was killed very often, but that is ok, because did some failure.

You are welcome to join a Baseattack with a BS/Novas
and all that stuff w0dk4. If there is a similar number of defenders
you should bring some time with yourself, but let´s try it with the
mod 3.10 and you will see that everything is well balanced

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Beitrag Titel:
Verfasst am: 23.05.08 08:43
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w0dk4 hat folgendes geschrieben:
Currently Im thinking about a new way to distribute battleships, escpecially with the coming dynamic bases.
It would work this way:

A faction member of the faction that has the ability to use a battleship writes ingame "/request battleship". Then he can create a new char on the same ID with a specific name (announced somewhere in the forum) - he then automatically launches with the battleship. Once he leaves the game/presses F1, the char would get automatically deleted.


I dont like this idea. If it was this way every BS would have the same turrents, now every clan can have a specific setup.
What is to mention, BS is not overpowered anymore, Flaks make not enough damage to stand against some players without nova... Flak turrents are actually useless -.-

p.s: Cruiser would be nice.

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Beitrag Titel:
Verfasst am: 23.05.08 09:08
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I think the main reason Battleships try to hide is not the fact they lose H-Fuel on death, but rather that they lose their mobile respawn point on death.
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Beitrag Titel:
Verfasst am: 23.05.08 09:48
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Squig hat folgendes geschrieben:
I think the main reason Battleships try to hide is not the fact they lose H-Fuel on death, but rather that they lose their mobile respawn point on death.


Exclamation

I thinks it good like it is/was before (duno if you still changed something).
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Beitrag Titel:
Verfasst am: 23.05.08 10:04
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]Imperium[Bas hat folgendes geschrieben:
Zitat:
beside you can quickly neutralize bship by shooting its turrets down Razz


I and Str did this in 2 vs 2 BS + repships, but then KsK and HA BS used F1 (char re-loading) bug-use to get turrets working again -_-
(that was before tax-command was released but even with you cant write tax anytime you undock...)
.

didnt that WOLFS BS? HA BS did die if it would die.

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