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 Clan battleship penalty Nächstes Thema anzeigen
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[TCEagles]crashbx
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Beitrag Titel: Clan battleship penalty
Verfasst am: 21.03.08 02:20
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Greetings

Since we started discussion about battleship penalty yes or no, i decided to make new topic just about battleship.

I personaly think there should be no -50 fuel penalty, but it could be penalty if it dies , battleship could not undock for about 10 mins or something.
Post your ideas and what you think

Battleships have nice thing called mobile respawn point and this is great because you dont have to make spawn wars and gives more felling for space war if u see one or 2 enemy battleships fighting eachother somewhere in space, might also create more mobile battles and less lag because there would not be battle at the same place all the time...

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Beitrag Titel:
Verfasst am: 21.03.08 02:50
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do u worry about ur depot? Very Happy

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Beitrag Titel:
Verfasst am: 21.03.08 03:00
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Against - I remember enough situations where clans used BS to bash ppl, I also remember when I and Str fighting against 2 Battleships which got repaired all the time with MASS repair ships - there wasnt ANY chance to get them down!

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Beitrag Titel:
Verfasst am: 21.03.08 03:08
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2 novas and bship is down so dont say its not possible cause we done that, beside reapirship are easy to be killed...

@BT yes we worry Very Happy

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Beitrag Titel:
Verfasst am: 21.03.08 03:09
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Against 2 BS? You also have to have a nova at the base where you are fighting... And flak turrets can disturb them...

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Beitrag Titel:
Verfasst am: 21.03.08 03:13
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Against 3 Battleships infact well novabombers are usually cloaked Valkyries which cloak near up the target and blast nova on bship... than if u hide behind transports you can make battleship destroey its own repair ships and u make damage on it ... Its hard but certainly not unbeatable...

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Beitrag Titel:
Verfasst am: 21.03.08 03:20
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And how I should I cloak if I am docked at the planet and the Battleship is 1k distanced from it?

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Beitrag Titel:
Verfasst am: 21.03.08 03:37
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usually people have novabomber chars somewhere where they know enemy will launch them with battleships so u can change char or ask any ally if they have nova to blow it away, most people love to do that lol.

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Beitrag Titel:
Verfasst am: 21.03.08 04:13
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@crashbx, great idea.
@Bas, so lets remove repair turrets Mr. Green


Zuletzt bearbeitet von InFiNiTy am 21.03.08 04:26, insgesamt einmal bearbeitet
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Beitrag Titel:
Verfasst am: 21.03.08 04:20
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no juts ad more hull to the BS, and or less damage of the novas, like it was before. for the cost of the H-fule its ok for one death, but remove them from clan statistics so more fun comes because some clans dont want there statistics to be mess up like thats a big deal .

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Beitrag Titel:
Verfasst am: 21.03.08 10:21
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If you choose novas, you have to reload at the next fp or somebody has to switch to a transport with bombs and you cant use torps or wasps. so its just something you do when someone dares to take out the bs. if you can use bs all the time without penalty than it will be used all the time which means that you need half a dozen people do get it down while dying over and over again until its destroyed and it will just respawn and it all starts from the beginning, so i dont think its a good idea to remove penalty.
If you have a big clan than it shouldn't be a big problem to bring enough h-fuel to allow some deaths, you just need to kick the lazy clanmemeber in the ass so they fly missions :-P

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Beitrag Titel:
Verfasst am: 21.03.08 11:36
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I agree with crash the -50 H Fuel has a negative effect on clans who need to use it, its no secret TCE had difficulty in doing clanmissions untill recently which means they could not use the BS

But I think the biggest negative on using battleships are stats, I have seen clans with 3000+ H-fuel F1ing to avoid BS death, look at the stats some are so obvious

Normally a battleship will kill 10-15 attackers before it dies, this is without nova bombers, Some battleships now kd ratios of 50!!!

Take battleships out of Freelancer rankings and this practise will stop, rankings are meant to be an indication of player ability, a battleship often can be driven by many clan members

Maybe the penalty should be financial? The clan would have to keep cash on the Battleship and everytime it undocks its costs 200k?

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Beitrag Titel:
Verfasst am: 21.03.08 11:37
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Funny....if OIA makes a post about a new feature which "might" help them, PL and other's start flaming this topic at once. If TCE asks about a new feature, they all are quiet...just noticed that..

If think -50 H fuel is not to much and logical. The Battleship is very strong, so it should cost something. Otherwise, this 50 H-Fuel price makes every battleship captain F1 if the battleship is almost dead....(please don't tell me now you'd never do it. Nearly every clan does it, so no clan can blame the other clan for that) But if I look at the TCE Depot, it has 1840 H-Fuel. I guess that's enough to use the BS sometimes? Very Happy

@crashbx: You aren't totally wrong, but if repairships are killed, they respawn immidiately. And not everyone has a novabomb launcher :/
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Beitrag Titel:
Verfasst am: 21.03.08 11:55
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In my opinion the usage of BS should always cost 50 units of H-Fuel, regardless if the BS is destroyed or not. This will end possible abuse of F1 when the BS is very damaged.

Additionally I would suggest to keep the BS within the ranking list because I do not see any reason why it should be excluded. Each account can be shared by several people, not only BS account. So the BS rating really is the work of a whole clan, and that's ok.

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Beitrag Titel:
Verfasst am: 21.03.08 12:04
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bs lost = -10/-5 fuel
this is my idea
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Beitrag Titel:
Verfasst am: 21.03.08 12:06
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Zitat:

In my opinion the usage of BS should always cost 50 units of H-Fuel, regardless if the BS is destroyed or not. This will end possible abuse of F1 when the BS is very damaged.

Maybe its possible to serverkill the battleship if it logs out with less then 50% health?
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Beitrag Titel:
Verfasst am: 21.03.08 12:21
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Harvox hat folgendes geschrieben:
Funny....if OIA makes a post about a new feature which "might" help them, PL and other's start flaming this topic at once. If TCE asks about a new feature, they all are quiet...just noticed that..


Because this new ideas have appeared when we started own them, havent it?

I dont care about Battleships (we have bombers around terra)
so thats why i stay calm Razz
But more fight with BSes = more fun ^^

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Beitrag Titel:
Verfasst am: 21.03.08 13:57
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Battleship is basicly nothing against novabombers and lets face it every 2nd player have novabombs cause we all like big BOOMS, some even use it for killing npcs i saw Razz And Battleship cant avoid novabomb so easy if 10 torps fly towards it, you can intercept but if u intercept close 2 you u still get damage.... Thats why it would be more fun if no penalty so clans could use battleships as battlecarriers not too keep hide them...

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Beitrag Titel:
Verfasst am: 21.03.08 14:06
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BART.PL hat folgendes geschrieben:
bs lost = -10/-5 fuel
this is my idea

lol?
That would cause, one h-fuel transport with the 400transport could supply 40/80 battleship deaths Schäbig ^^
Sry, but that would be stupid. It should cost something, if a bs dies. (If you ask me, 50 h-fuel is quite cheap for the power, the BS has. If I see all the people F1 if their bs is nearly dead....

Let's do some maths:
H-Fuel can be bought cheapest for 24Credits per H-Fuel Unit and most expensive for 480 per H-Fuel Unit. Let's say, it has an average price of 250. 50x250=12500. 12500 Credits for 1 BS respawn. That's about 7 Lancer Missiles, or 1/20 of an Omicron Alpha Mission. A Mission in Omicron Alpha takes about 5 minutes if you do it right. 1/20 of an Alpha Mission would be 15 seconds. That means you need to fly 15 seconds long a Mission to get the money to start your BS. Just that you can imagine how few that is.

Maybe some BS captains think about that next time, before they use F1 to escape death. (But I guess, you could stop BS f1ing with /tax now. But many people forget that.)

Oh and: 2 Novabombs cost around 50k credits. That means, if your bs gets killed with 2 novabombs, the attackers wasted the money it costs you to respawn 4 times with your BS.....
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Beitrag Titel:
Verfasst am: 21.03.08 14:33
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Harvox hat folgendes geschrieben:
BART.PL hat folgendes geschrieben:
bs lost = -10/-5 fuel
this is my idea

lol?


Let's do some maths:
H-Fuel can be bought cheapest for 24Credits per H-Fuel Unit and most expensive for 480 per H-Fuel Unit. Let's say, it has an average price of 250. 50x250=12500. 12500 Credits for 1 BS respawn. That's about 7 Lancer Missiles, or 1/20 of an Omicron Alpha Mission. A Mission in Omicron Alpha takes about 5 minutes if you do it right. 1/20 of an Alpha Mission would be 15 seconds. That means you need to fly 15 seconds long a Mission to get the money to start your BS. Just that you can imagine how few that is.

Oh and: 2 Novabombs cost around 50k credits. That means, if your bs gets killed with 2 novabombs, the attackers wasted the money it costs you to respawn 4 times with your BS.....


Getting clanmission through time limit,server crash and endless enemy blockades to your home base safe = PRICELESS.

its really funny how people who never do clanmissions are so good @ that math =)

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Beitrag Titel:
Verfasst am: 21.03.08 14:45
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So you think, transports which can provide 80 battleship starts are a good idea?

And yes, clanmissions arn't that easy. But look at your depots, they're full. So it looks like it's working, huh?

If people have really problems with clanmissions, they should organize themselves a bit better. A CSV with Class 8 graviton shield, and a little fighter escort is already very hard to stop Or if it's really getting much to hard, use the cloaking humpback. He still has 250 cargo and well used, he nearly always gets through...
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Beitrag Titel:
Verfasst am: 21.03.08 14:52
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Harvox please when u will try yourself fly clanmission through blockade say what is easy and what is hard... and yes we organized to get through thats why so much value not to blast -50 fuel in 2 seconds when novabombers come if u get the point, for us every number in clan depot was a challenge we dont wanna lose with 1 battleship death.

I think better idea is money penalty like Tedi said than clan depot penalty... I rather pay 200k than 50 fuel...and it doesnt matter how cheap fuel is but its priceless because it travel through several problems that it counted...

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Beitrag Titel:
Verfasst am: 21.03.08 14:56
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A thing that has to be kept in mind is that the counter of the ressources will be set to zero from time to time (for all clans with bases).
Stockpiling huge masses of ressources can lead to painful loss as soon as the reset happens.
Maybe it's better and more fun to use the BS as often as possible. For those who are a little bit more cautious you can set your personal limit of H-Fuel reserve to 1000 units (variable) for the usage of your clan BS.

So don't be afraid to use this nice piece of hardware - that's its purpose!

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Beitrag Titel:
Verfasst am: 21.03.08 15:08
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imho -50H-fuel penalty is normal price for bs fun Wink
1 transport = 6-8 bs respawns, u want more?

about f1 by bs pilots - may be some fine ( 1-1.5kk) if bs leave server on 10 seconds after last hit? (no ping/lag/etc. kick!)

@[TCEagles]crashbx u have enough members to do clanmissions, they just must move their ass from terra Very Happy
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Beitrag Titel:
Verfasst am: 21.03.08 15:24
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I aggree Guizmán el Bueno. If a clan says that they can't or don't want to pay 50 h-fuel, they don't need to use the BS. Nobody forces them to do it. Some clans pay for it and some don't. Battleships are extremly strong, and well used, they don't die so easy as some people say here. (Of course, even a BS can't own Krete alone.) But if it stays a bit away, has some repships, uses cloak and the fighters undock from it, it won't die so easy. Sure, if there are really 2 cloaked valks with novabombs attacking that's simply bad luck. But that is the only rare possibility of surely getting a BS down. And hey - that's a planable risk, every clan's BS must life with And cloaked valks arn't that often used anyway.
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