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Tedi
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Beitrag Titel: Base defending and clan missions
Verfasst am: 20.11.07 02:32
Antworten mit ZitatNach oben

Sorry if the answer to this is already posted in German elsewhere

Is there any limit to the number of times a base can be killed before it is either removed or relocated

If not maybe there should be?

What happens if you cant complete clan missions and you have negative balances even though the clan is active but because of concentrated effort to stop clan missions none get through?
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Beitrag Titel:
Verfasst am: 20.11.07 03:04
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the only way to "remove" a base is to stop their clan missions, if they have negative balances they will get a downgrade.
it should be changed to an instant remove to an other system of their choice, because this will only happen when a new mod update appears so it will take about 6 months? thats too long in my opinion.
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Beitrag Titel:
Verfasst am: 20.11.07 07:54
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Well i think if clan is defending and doing everything too defend it and even trying too do clanmissions, I dont think it should be removed or downgraded otherwise all will start making bases somewhere far far from nearest civilization and its also pointless crying how much some clan is unable too work missions or anything like it.
For example, its true we have many clanbase deaths, but we are fighting all pirates and even some clans who claim too be military work with pirates against us, but we dont cry about that.
Our enemys had too make pact with their former enemys and its obvious server is unbalanced if you look at number of pirates.
90% of clans who claim too be on good side(law) are afraid too do any actions against pirates and mostly making different types of missions (trade or any other).
5 % could do something but they are also busy with their own agendas (defending their system against massive flooding of pirates)
5 % are law friendly clans who are doing damage on pirates (in that case this is our role) we fight in pirate home worlds day by day. And because we are showing threat too pirates, they had too forget differences they had between each other too fight us.
Still we are fine with that, because we hope for the best but expect the worst case of scenario and that keep us going fighting, we have been fighting for 5.5 years despite being always outnumbered always on same spawn wars at 1 base/planet, we never had opportunity too establish base like we have now where we wanted and from where we can defend and attack our way, its more fun and it looks more rpg. We are ready too keep continue the fight and i think this is the main fun on server, massive clan wars. Before last few weeks, server diplomacy was very mixed, but we managed too unite all our enemys under 1 camp, unfortunately we didnt managed too do that with law friendly clans also, because they need "time" in the meanwhile we are fighting against all odds, but we are not alone, we have some same viewed followers and some are just taking side on our part because they see we are showing threat and we are not afraid too fight. OIA/OEG are desperate that we moved base in gamma and they are making massive propagandas too get us moved away or too try convince on 1 way or another that it was mistake, we dont think like that, you can maybe brainwash some of our recruits(we are fixing that =)), but our Squadron core is not convinced and its ready too fight any odds that are waiting us.

there is not many Hunter clans who are doing what we are doing and on way we are doing, but we are proud in many cases, because we are shaping the freelancer universe and even giving hope too some ppl who dont wanna be pirates and dont like pirates, that there are clans like us. And like this is not wors thing that "real" Hunters are outnumbered is the fact that we saw many good pilots who showed potential too be good fighters against pirates, joined the pirates, becasue they hate too be outnumbered and are not capable of killing outnumbered so they decide too go against us.

So if admins would think about this proposal that pirates are trying too implement its very delicate question. Pirates are hurt because now ppl who fight at gamma OIA and OEG which follows OIA, have now with our base finnaly chance not being raped outnumbered at planet crete and pirates hate all the way flying from planet or base, despite its very close ;D but they hate they cant dock and do more spawn wars and they dont like we are killing their battleships even when we are outnumbered and stuff like that so with clan bases they are trying too reach too move us out of gamma and create felling that we are losing, but again propaganda, because the time they kill base we are killing them and their battleships, especially OIA's and OEG's

I think if admins want full of action on server they will not interfere with unnecessary punishing Hunters, just because we want too fight pirates in their system. Server should get balanced and in time if admins will give us, we will try get as much as possible fighters on Hunter side too keep beating OIA and OEG and show them what they get for their constant terrorizing in gamma. OEG might see this as invading in gamma system, but we were the one who got attacked by OIA and after we start attacking them back it was too much for them so now they are using all help they can get too fight against us, unfortunately OEG, even we helped them when they need help against pirates decided too back stab us and joined more or less on pirate side and unite with their former enemy's too fight us.

I could write whole book about it, but why would i do that if i can make a movie of it, might be good scenario script also for some Hollywood movies lol ;D

Anyway we are minority and our enemy's got big numbers so we expect much counter attacks after this post and flaming trying too reach this happen but in the end it all depends what admins will decide and all we can ask from them is... please let us chance too keep the base and continue the war in gamma as our attacking point on enemy locations, When OIA and OEG will be down, we might move ;D
We will also try our best too make clanmissions and beat "unbeatable" blockades. Which we allready broke through but its not easy against so many numbers.

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Beitrag Titel:
Verfasst am: 20.11.07 09:48
Antworten mit ZitatNach oben

So basically you ask the admins to allow your clan to break the rules they made? Regarding basses and such?


And btw you’re not fighting all pirates you basically only fighting OIA and OEG. So don't involve people who are not involved in it.

And don't say things like pirates will flame to force there demands. It’s highly inappropriate and very suggestive.
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Beitrag Titel:
Verfasst am: 20.11.07 10:55
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I think this is pretty funny.

The community response to punishing clan base kills has always been very negative, but now that there is a clan that actually is annoying and whose base can be killed easily, a lot of people ask for a rule change.

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Beitrag Titel:
Verfasst am: 20.11.07 11:00
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We dont fight pirates ? ;D rofl sure ... what are wolfs, usf doing in gamma ? OIA are more like pirates also and we have basicly war with all pirates and those who work against us wit pirates: SLF, oia, oeg, skull, der orden, imperium, usf, freelancer pirates and other small pirate organizations, but that is not important cause its fun
And no we dont ask admins too break their rules, we just are asking them too not interfere in this war and just watch the show and eat popcorn and that u stop bugging them with constant complaints about bases ( base kill times, removing base, downgrading bases ) Tell me isnt supposed that clans should fight and it makes much more going on if 2 or more bases are in same system so fighters dont have too do over and over spawn wars but instead of that base 2 base wars. Do i have too mention serverloads are lower if not all ppl are fighting in spawn war because so many ppl is fighting at same base.

And wars between bases are so much good looking, more funny than spawn wars and it also increase more rpg of clan wars. Lets stop complaining and putting admins into this mess, because right now we have so large wars that we dont need server events too make ppl play but some come defend others come too attack, freelancer without wars is pointless. It was same on previous server before all started complaining about us cause we didnt stop fighting pirates so they made a vote too ban us because we dont surrender against pirates clans who outnumbered us but couldnt control us. In time of war more than 60 ppl playing on server, now ? Almost dead server even clans who played there moved too HHC after we come here. I think most knows who that server was...

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Beitrag Titel:
Verfasst am: 20.11.07 11:22
Antworten mit ZitatNach oben

Zitat:
We dont fight pirates ? ;D rofl sure ... what are wolfs, usf doing in gamma ? OIA are more like pirates also and we have basicly war with all pirates and those who work against us wit pirates: SLF, oia, oeg, skull, der orden, imperium, usf, freelancer pirates and other small pirate organizations, but that is


i did not say your not fighting pirates. i sayed you must not say we fight all pirates all the time when its not all pirates all the time. because if you say all pirate you really need to mean all and not the once who are not involved in your war.

Zitat:
And no we dont ask admins too break their rules


that was my quistion after reading your long story i had the feeling you asked that of the admins so i asked if that was true.


Zitat:
u stop bugging them with constant complaints about bases

as you can see I not sayed anything about the base killing or that your base needs to be removed. so i don't understand you can make a comment about it when i not sayed anything about it. i just asked the quistion after reading your post, and made comments about the fact you clarified that you exspect pirates to flame to force the removal of your base. and that i find that comment a bit innaporopiat.



Zitat:
Tell me isnt supposed that clans should fight and it makes much more going on if 2 or more bases are in same system so fighters dont have too do over and over spawn wars but instead of that base 2 base wars.


i think its nice to that is why i not sayed anything about it. i personly invited TD some times to come and visit our base


i just asked a quistion and made a comment about a comment you made i found innapropiate. and that you are involving people who are not directly involved and let them on some point look bad.
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Beitrag Titel:
Verfasst am: 20.11.07 12:51
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w0dk4 hat folgendes geschrieben:
I think this is pretty funny.

The community response to punishing clan base kills has always been very negative, but now that there is a clan that actually is annoying and whose base can be killed easily, a lot of people ask for a rule change.


Sorry if this has been in German then I wouldn’t have known that it had been discussed before

TCE are not any more annoying than any other enemy clan, I find OEG, TD, HA, KSK, Nexus, FTI annoying but then they are our enemies, it is to be expected, we probably annoy them too Shocked

The fact is that this is a clan base war, crashbx even admits this and they are losing and losing badly, the stats speak for themselves , as of today 77 TCE base kills with no losses for either OEG or OIA is pretty damming evidence

My question was not directly at the current situation with Gamma it is just for reference and discussion

@Crashbx - Despite what you think there is no grand alliance, Wolfs SLF and STE have no alliance with OIA, we just ceased hostilities with them, They are still -30% to wolfs and we still look at them with suspicion, they after all are allied with 2 of our main enemies OEG and FTI
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Beitrag Titel:
Verfasst am: 20.11.07 13:06
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Allied is when +70 and FTI is only +30! So only OEG friends
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Beitrag Titel:
Verfasst am: 20.11.07 13:16
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this is funny not always stats were like this remember them , some months ago just a few big pirate clans with alliance :wolfs, slf , usf , and all the others on the other side , so who had majority then
and about your basse in gamma i think u guys tooked it there so u take the fights at bases and not at crete


and about your minority is your problem cause u guys handt made alliances with friendly clans . u have 70 rep with HA and noone is helping u guys , or dos and so on
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Beitrag Titel:
Verfasst am: 20.11.07 13:17
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Tedi hat folgendes geschrieben:
w0dk4 hat folgendes geschrieben:
I think this is pretty funny.

The community response to punishing clan base kills has always been very negative, but now that there is a clan that actually is annoying and whose base can be killed easily, a lot of people ask for a rule change.


Sorry if this has been in German then I wouldn’t have known that it had been discussed before

TCE are not any more annoying than any other enemy clan, I find OEG, TD, HA, KSK, Nexus, FTI annoying but then they are our enemies, it is to be expected, we probably annoy them too Shocked

The fact is that this is a clan base war, crashbx even admits this and they are losing and losing badly, the stats speak for themselves , as of today 77 TCE base kills with no losses for either OEG or OIA is pretty damming evidence

My question was not directly at the current situation with Gamma it is just for reference and discussion

@Crashbx - Despite what you think there is no grand alliance, Wolfs SLF and STE have no alliance with OIA, we just ceased hostilities with them, They are still -30% to wolfs and we still look at them with suspicion, they after all are allied with 2 of our main enemies OEG and FTI


Huhu Base kills is losing rofl ;D so clans who dont have base cant lose wars right cause they are "untouchable" and there is no base too kill.

I rather count player kills than base kills its more fun too me =)
We dont wage wars against bases we wage wars against clans and in my opinion shooting base is kinda boring lol, first it was fun but than its like leaving your char still put something heavy on mouse and go watch tv while base is getting destroyed ... and if this is about 20 ppl doing + battleships. We could asl go like that We killed yesterday i think 2 times OEG battleship, 3 OIA battleships and 1 usf battleship (Outnumbered) of course we lost battleship 1 time ;D

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Beitrag Titel:
Verfasst am: 20.11.07 13:30
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Our BS died 2 not 3...
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Beitrag Titel:
Verfasst am: 20.11.07 13:34
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will check that on movie and screens ;D Was large battle so everything was going fast.

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Beitrag Titel:
Verfasst am: 20.11.07 13:37
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Well, only punishment for misplaced bases ( and Terra is misplaced ^^) is when it cant be supported with goods, or through inactivity of the clan ( i wont think of that ^^ ) .
With autoupdate feature it will hopefully not takes 6 month to a major update again .

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Beitrag Titel:
Verfasst am: 20.11.07 13:50
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Who are you too judge our base is misplaced ? Just because we dont run and build base away from pirate territory's we are misplaced and who said base cant be supplied it can be, but its hard , even when we had base in sigma 17, pirates tried everything too block us doing clanmissions, and do you think anywhere else in sirius would be no problem ? I dont think so, for pirates we would be hitted everywhere, just because its the only way too hit us (Hit what cant defend them self is pirate moto that goes for clanbase and transports^^)

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Beitrag Titel:
Verfasst am: 20.11.07 13:57
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/flame on
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Beitrag Titel:
Verfasst am: 20.11.07 13:59
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Your statements are so full of contradictions crash that its hard to even know where to start,

crahbx wrote; We dont wage wars against bases we wage wars against clans and in my opinion shooting base is kinda boring lol

Why move your base to Gamma then? You either care about bases or you dont, you cant have it both ways
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Beitrag Titel:
Verfasst am: 20.11.07 14:00
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InFiNiTy hat folgendes geschrieben:
Our BS died 2 not 3...


No our bs died 3 times...

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Beitrag Titel:
Verfasst am: 20.11.07 14:09
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@Metal - I dont see any flame here just biased discussion

@Crash - If you are outnumbered 10-1 then you are losing, even if you manage to kill a few everytime you undock because if there was no respawn then you would be beaten by attrition

in the movie 300 the spartans were brave and fought well but they still lost
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Beitrag Titel:
Verfasst am: 20.11.07 14:21
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Several useless post, the most important information is:

There are existing rule for acquiring reputation (= 6 members, activity), clanbase and battleship (reputation plus money) and keeping the base/bs (activity, support missions) and the reputation (activity). If it turns out that you cannot support the base with required goods due to blockade it's bad luck.

You have the chance to rebuild the base at another place if it was destroyed due to missing supplies. Or you can keep up the required good deliveries (maybe some friends of TCE will act as transport escorts) as long as you can order a move of the base to another system.

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Beitrag Titel:
Verfasst am: 20.11.07 14:28
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Tedi hat folgendes geschrieben:
Your statements are so full of contradictions crash that its hard to even know where to start,

crahbx wrote; We dont wage wars against bases we wage wars against clans and in my opinion shooting base is kinda boring lol

Why move your base to Gamma then? You either care about bases or you dont, you cant have it both ways


Too establish 1 base where all who are neutral or Friendly (of course not against law) with us could dock and attack OIA/OEG forces together in gamma without spawn wars at crete, and i said in my opinion shooting bases is wrong, but i am not disallowing anybody too shoot enemy clan base, this is just not my way, i fight with ppl not with bases, i just defend our base when i need too and when my members need me if i can.
You understand now ? I didnt said i dont care about base, but i said its lame too watch base kills are too be counted as losing war, this is just casaultie of war. If we would go your way we could go on march of massacre bases and ask some law friendly clans too join us and we go kill bases as many times as we can and than demand from admins too remove the base and punish you lol than you would go all its unfair... blablabla and make headache too admins. Thats why its lame... this too be parameter of losing a war. There are more things that leads into losing war clan, surrender no activity ... until clan continue fighting war is not lost, only those who cry too enemy clan too surrender or avoid of contacts with of enemy clan lost the war just because they cant handle anymore.

no matter how many times u destroy our base our engineers repair it in rpg style ;D but life of fallen pilots who give life too fight enemy are recovered more hardly especially those who never come back and are not rescued or don't have no more morale too continue fighting.

The war has just started and ppl are already crying in our name its too much for us and demand we move the base out of gamma, just because they cant handle us in gamma and we presnet big pain in the ass for them If you have enough of war maybe you should move out, wouldnt be fair it would be our chance too say when we have enough of war ? why would u wanna destroy the fun of massive wars in gamma that is not spawn war ? What is the point in that and most important what is the point of having battleship bases ? If we wouldnt be allowed in gamma cause it doesnt fit some oia and OEG, than i dont even see a reason we have battleship and we can try guerilla attacks on gamma and than you will see how much pain in the ass this can be.

I have 1 idea for wodka: what if clan depot resources would minimize from -50 a day too -20 or -10 or -5 a day based on clan base deaths in 1 week, more deaths of clan base, less minus of clan depot per day, It would be kinda like base wouldnt not use soo much suplies in time of war and keep urgent reserves on low depents on attack. This would also prevent naping clan base killing when enemy is offline, and attackers wouldnt waste so much time in clan base killing and clan in war would have more chances too get through blockades, because enemy wouldnt camp base so much. Idea which would be fair i think even for situations like we have ;D

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Beitrag Titel:
Verfasst am: 20.11.07 14:49
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http://www.freelancerserver.de/v2/topic,5455.html

Instandhaltungs-Kosten:
Eine Base braucht pro Tag 50 Einheiten von 4 verschiedenen Waren.
Dies kann auf der Clan-Statistik Seite eingesehen werden.
Darüberhinaus verursacht ein Tod des Schlachtschiffs einen Verbrauch des H-Treibstoffs Vorrats von 50 Einheiten.

Supply costs:
a base requires 50 units of sepcific goods per day.
The current status can be seen on the clan status page.
Every time your battle ship gets killed an additional consumption of 50 units H-Fuel takes place.

Sanktionen

- Bei Nichterfüllung der Instandhaltungskosten (Clanmissionen) erfolgt in jedem Fall ein Base-Downgrade (lvl down) bzw. Entfernung der Base
D.h. wenn zum Zeitpunkt des nächsten ModUpdates das Clan-Depot nicht ausreichend mit Waren versorgt ist, gibt es Konsequenzen. Ein Clan sollte daher ständig darum bemüht sein, die Base ausreichend versorgt zu haben!
Clan Depots werden bei jedem Mod Update zurückgesetzt!

Sanctions
- In case of failure of supply costs (performed by clan missions) a base downgrade (lvl down) or even removement of the base will occur. I.e. if at a certain point in time (next big mod-update) the clan depot ist not filled with the necessary goods you have to notice the consequence. Because of this every clan should take care to support his own clan base sufficiently with the required goods! When a big mod update takes place the clan depot will be reset to zero!

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[TCEagles]crashbx
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Beitrag Titel:
Verfasst am: 20.11.07 14:55
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[TCEagles]crashbx hat folgendes geschrieben:

I have 1 idea for wodka: what if clan depot resources would minimize from -50 a day too -20 or -10 or -5 a day based on clan base deaths in 1 week, more deaths of clan base, less minus of clan depot per day, It would be kinda like base wouldnt not use soo much suplies in time of war and keep urgent reserves on low depents on attack. This would also prevent naping clan base killing when enemy is offline, and attackers wouldnt waste so much time in clan base killing and clan in war would have more chances too get through blockades, because enemy wouldnt camp base so much. Idea which would be fair i think even for situations like we have ;D


just too pop-up idea

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Beitrag Titel:
Verfasst am: 20.11.07 14:57
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[TCEagles]crashbx hat folgendes geschrieben:


just too pop-up idea


Laughing , not serious or ? otherwise stop whining Razz

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Sector Admiral


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Beitrag Titel:
Verfasst am: 20.11.07 15:19
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[TCEagles]crashbx hat folgendes geschrieben:
[TCEagles]crashbx hat folgendes geschrieben:

I have 1 idea for wodka: what if clan depot resources would minimize from -50 a day too -20 or -10 or -5 a day based on clan base deaths in 1 week, more deaths of clan base, less minus of clan depot per day, It would be kinda like base wouldnt not use soo much suplies in time of war and keep urgent reserves on low depents on attack. This would also prevent naping clan base killing when enemy is offline, and attackers wouldnt waste so much time in clan base killing and clan in war would have more chances too get through blockades, because enemy wouldnt camp base so much. Idea which would be fair i think even for situations like we have ;D


just too pop-up idea


This is a joke, isn't it? Just because we always kill your transports, you want to minimize it? There was a time, i thought honorely about the TCEs, but this time is gone...

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