logolinksrand Hamburg City Freelancer Server Foren-Übersicht
Players:0/64    *Mod here*
Server Load:0 msec 
Deaths per Minute:0
logorechts  
  SERVERIP : hc.flserver.de:2302
Discord Community: https://discord.gg/xh4ckhY


 
  Portal  •  Forum-FAQ  •   Suchen  •  Registrieren  •  Einloggen, um private Nachrichten zu lesen  •  Login  
  Donation/Spenden  •   Donation List  •   HC Forum Rangsystem Info  •   Player Rankings  •   Banned Players  
/

   
 Problem mit neuen Schiffe Nächstes Thema anzeigen
Vorheriges Thema anzeigen
Neues Thema eröffnenNeue Antwort erstellen
Autor Nachricht
Mindhunter







Beiträge: 181
Wohnort: Hamburg

Beitrag Titel: Problem mit neuen Schiffe
Verfasst am: 07.11.07 18:09
Antworten mit ZitatNach oben

Sorry das ich das hier poste, aber ich habe auf TLR, IMG etc. nicht wirklich eine Antwort bekommen.

Mein neues Problem ist:
Ich habe 16 neue Fighter in meinen Mod eingebaut.
Der erste (X-302) funktioniert problemlos.
Alle nachfolgenden Fighter deren Codes auf dem der X-302 basieren verursachen folgenden Bug:
Wenn man mit einem der FIghter in einen Planni, eine Sonne, eine DamageZone oder ein Mienenfeld donnert dann crasht FL und man endet auf dem DT, genau in dem Moment indem das schiff explodieren sollte.
Wenn man von einem anderen Spieler oder einem NPC gekillt wird tritt dieses Problem nicht auf!

Hier mal der Code der X-302 die keinen Bug hat und den der X-301 bei der dieser Bug auftritt:
Shiparch.ini hat folgendes geschrieben:
[Ship]
ids_name = 524289
ids_info = 524307
;ids_info1 =
ids_info2 = 66608
ids_info3 = 524308
ship_class = 1
nickname = X_302
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type=FIGHTER
mass=250.000000
hold_size= 120
linear_drag=1
fuse=li_fighter_gas01, 0, -1
fuse=li_fighter_smoke01, 0, -1
fuse=intermed_damage_smallship02, 0, 400
fuse=intermed_damage_smallship03, 0, 200
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 39
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit=75
shield_battery_limit=75
hit_pts = 35500
DA_archetype = Ships\Stargate\X-302\f302.cmp
material_library= Ships\Stargate\X-302\f302.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh=generic_pilot
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque=30000, 30000, 30000
angular_drag=15000, 15000, 35000
rotation_inertia=5000, 5000, 5000
nudge_force=30000
strafe_force=85000
strafe_power_usage=50
num_exhaust_nozzles = 3
HP_tractor_source=HpTractor_Source
shield_link=l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03

[Ship]
ids_name = 524288
ids_info = 524307
;ids_info1 =
ids_info2 = 66608
ids_info3 = 524308
ship_class = 1
nickname = X_301
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type=FIGHTER
mass=250.000000
hold_size= 120
linear_drag=1
fuse=li_fighter_gas01, 0, -1
fuse=li_fighter_smoke01, 0, -1
fuse=intermed_damage_smallship02, 0, 400
fuse=intermed_damage_smallship03, 0, 200
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 39
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit=75
shield_battery_limit=75
hit_pts = 35500
DA_archetype = Ships\Stargate\X-301\X301.cmp
material_library= Ships\Stargate\X-301\X301.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh=generic_pilot
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque=30000, 30000, 30000
angular_drag=15000, 15000, 35000
rotation_inertia=5000, 5000, 5000
nudge_force=30000
strafe_force=85000
strafe_power_usage=50
num_exhaust_nozzles = 3
HP_tractor_source=HpTractor_Source
shield_link=l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03


Goods.ini hat folgendes geschrieben:
[Good]
nickname = X_302_hull
category = shiphull
ship = X_302
price = 2500000
ids_name =
item_icon = ships\Stargate\X-302\f302.3db

[Good]
nickname = X_302_package
category = ship
hull = X_302_hull
addon = infinite_power, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_oe_engine_01, internal, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = order_shield, HpShield01, 1
addon = SlowSmallWhite, HpRunningLight01, 1
addon = SlowSmallWhite, HpRunningLight02, 1
addon = SlowSmallWhite, HpRunningLight03, 1
addon = SlowSmallWhite, HpRunningLight04, 1

[Good]
nickname = X_301_hull
category = shiphull
ship = X_301
price = 2500000
ids_name =
item_icon = ships\Stargate\X-301\X301.3db

[Good]
nickname = X_301_package
category = ship
hull = X_301_hull
addon = infinite_power, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_oe_engine_01, internal, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = order_shield, HpShield01, 1
addon = SlowSmallWhite, HpRunningLight01, 1
addon = SlowSmallWhite, HpRunningLight02, 1
addon = SlowSmallWhite, HpRunningLight03, 1
addon = SlowSmallWhite, HpRunningLight04, 1


Im Vorraus schon einmal danke für jegliche Hilfe
MFG
Mind

_________________
YAYMOIKMÖÖP
->Video 1<-
->Video 2<-

Zuletzt bearbeitet von Mindhunter am 10.11.07 16:30, insgesamt einmal bearbeitet
Mindhunter is offline Benutzer-Profile anzeigenPrivate Nachricht sendenWebsite dieses Benutzers besuchen
Mindhunter







Beiträge: 181
Wohnort: Hamburg

Beitrag Titel:
Verfasst am: 10.11.07 16:30
Antworten mit ZitatNach oben

Bug behoben!
Nachdem ich alles andere ausschließen konnte hab ich mir mal die fuse gruppen vergenommen.
UND........TADAAAAAAA
Die Rot makierten Zeilen haben den Bug verursacht!

MFG
Mind

_________________
YAYMOIKMÖÖP
->Video 1<-
->Video 2<-
Mindhunter is offline Benutzer-Profile anzeigenPrivate Nachricht sendenWebsite dieses Benutzers besuchen
Beiträge der letzten Zeit anzeigen:      
Neues Thema eröffnenNeue Antwort erstellen


 Gehe zu:   



Nächstes Thema anzeigen
Vorheriges Thema anzeigen
Du kannst keine Beiträge in dieses Forum schreiben.
Du kannst auf Beiträge in diesem Forum nicht antworten.
Du kannst deine Beiträge in diesem Forum nicht bearbeiten.
Du kannst deine Beiträge in diesem Forum nicht löschen.
Du kannst an Umfragen in diesem Forum nicht mitmachen.


 



Schreihalsdämmung
Last 10 Deaths


Google





   
  14 users on website
powered by 230 volt, phpBB with modifications by Niwo. Alle Zeiten sind GMT + 1 Stunde
This page has been viewed 230549877 times.
Servertime: 05:21:42 Current server uptime: 39 days, 0 users, load average: 0.16, 0.15, Server Disk Space free: 24622 MB


Spendenkontostand / donating account balance
Page generation time: 0.2821s (PHP: 38% - SQL: 62%) - SQL queries: 20 - GZIP disabled - Debug off