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Luk
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Beitrag Titel: Bountyhunt changes/suggestions
Verfasst am: 24.08.07 23:47
Antworten mit ZitatNach oben

It is difficult to kill hunted, but it is impossible to kill him at all if you cant see him (and on radar too) (i mean cloaked ship). People who do bountyhunt can acknowledge this.

I suggest to disable cloak during bountyhunt.

Also its strange that in ranked pvp when you kill somebody by wasp (other player get selfkill) you still earn rating points, but during bountyhunt when hunted spam and get selfkill you dont get the bounty.

I suggest to make at least 1 min interval for an escape pod to float until somebody scopes it, if nobody scopes it during 1 min then it was accident and bountyhunt ends.

I think most of the bountyhunters will support these suggestions.

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Beitrag Titel:
Verfasst am: 25.08.07 00:10
Antworten mit ZitatNach oben

Zitat:
It is difficult to kill hunted, but it is impossible to kill him at all if you cant see him (and on radar too) (i mean cloaked ship). People who do bountyhunt can acknowledge this.

But if u got him, then it is very easy
Zitat:

Also its strange that in ranked pvp when you kill somebody by wasp (other player get selfkill) you still earn rating points, but during bountyhunt when hunted spam and get selfkill you dont get the bounty.

In a ranked PvP there are only 2 Players. If one of them dies, then the other one must have won. simple, hm?
Zitat:
I suggest to make at least 1 min interval for an escape pod to float until somebody scopes it, if nobody scopes it during 1 min then it was accident and bountyhunt ends.

Why?

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Beitrag Titel:
Verfasst am: 25.08.07 00:24
Antworten mit ZitatNach oben

]Imperium[Bas hat folgendes geschrieben:

But if u got him, then it is very easy


You wont be able to catch him (catch the air?)

and its not easier than a player with no cloak.

BTW I see basefinder gold jh finder gold but I dont see bountyhunter gold not even bronze?

]Imperium[Bas hat folgendes geschrieben:

In a ranked PvP there are only 2 Players. If one of them dies, then the other one must have won. simple, hm?


If hunted dies and you are NEAR him then you are the killer! 2 players - hunter and hunted. It is simple.

Zitat:
I suggest to make at least 1 min interval for an escape pod to float until somebody scopes it, if nobody scopes it during 1 min then it was accident and bountyhunt ends.

]Imperium[Bas hat folgendes geschrieben:

Why?


If hunted dies and you are NEAR him then you are the killer! 2 players - hunter and hunted. It is simple.

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Beitrag Titel:
Verfasst am: 25.08.07 00:31
Antworten mit ZitatNach oben

Luk hat folgendes geschrieben:
]Imperium[Bas hat folgendes geschrieben:

But if u got him, then it is very easy


You wont be able to catch him (catch the air?)

and its not easier than a player with no cloak.

He must uncloak for Dockes, including Jump Gates and Jump Holes.
Zitat:

BTW I see basefinder gold jh finder gold but I dont see bountyhunter gold not even bronze?

The medal for Bountyhunt is for Muad'dib Bountyhunt
Zitat:

]Imperium[Bas hat folgendes geschrieben:

In a ranked PvP there are only 2 Players. If one of them dies, then the other one must have won. simple, hm?


If hunted dies and you are NEAR him then you are the killer! 2 players - hunter and hunted. It is simple.

No, what would be about if there are more player near to him? And, dont forget, in a Ranked PvP the System knows, that only these 2 fight each other. In a Bountyhunt the Player can be killed by everyone
Zitat:

Zitat:
I suggest to make at least 1 min interval for an escape pod to float until somebody scopes it, if nobody scopes it during 1 min then it was accident and bountyhunt ends.

]Imperium[Bas hat folgendes geschrieben:

Why?


If hunted dies and you are NEAR him then you are the killer! 2 players - hunter and hunted. It is simple.
[/quote]
Yes, but he does continue the Bountyhunt, that means that other players also can kill him to get the escape pod

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Beitrag Titel:
Verfasst am: 25.08.07 00:46
Antworten mit ZitatNach oben

]Imperium[Bas hat folgendes geschrieben:

He must uncloak for Dockes, including Jump Gates and Jump Holes.


If he uncloakes for 1 sec just before dock - you wont be able to kill him still. And after he reaches new system - cloak again - catch the air.

]Imperium[Bas hat folgendes geschrieben:

The medal for Bountyhunt is for Muad'dib Bountyhunt


?


]Imperium[Bas hat folgendes geschrieben:

No, what would be about if there are more player near to him? And, dont forget, in a Ranked PvP the System knows, that only these 2 fight each other. In a Bountyhunt the Player can be killed by everyone


If somebody other loots the escape pod - lucky him (at least he was hunting too and managed to find hunted, 99% he is a cohunter).
System need not know who killed the hunted - if hunted selfkills - an escape pod is left - who loots it during 1 min (or less) - he is a killer. - if not - escape pod explodes - then it was real selfkill (accident).

BTW during ranked pvp somebody (third player) can also help pvping player to catch selfkill and the second will receive points.

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Beitrag Titel:
Verfasst am: 25.08.07 01:08
Antworten mit ZitatNach oben

Luk hat folgendes geschrieben:
]Imperium[Bas hat folgendes geschrieben:

He must uncloak for Dockes, including Jump Gates and Jump Holes.


If he uncloakes for 1 sec just before dock - you wont be able to kill him still. And after he reaches new system - cloak again - catch the air.

Wait behind the Hole/Gate until he comes out, note that any damage will uncloak him or will provide him from cloaking. Mines do still search for him, and wasps do hit him if u have target him before he cloak


]Imperium[Bas hat folgendes geschrieben:

The medal for Bountyhunt is for Muad'dib Bountyhunt

It is a manually Bountyhunt, made by players


Zitat:
]Imperium[Bas hat folgendes geschrieben:

No, what would be about if there are more player near to him? And, dont forget, in a Ranked PvP the System knows, that only these 2 fight each other. In a Bountyhunt the Player can be killed by everyone


If somebody other loots the escape pod - lucky him (at least he was hunting too and managed to find hunted, 99% he is a cohunter).
System need not know who killed the hunted - if hunted selfkills - an escape pod is left - who loots it during 1 min (or less) - he is a killer. - if not - escape pod explodes - then it was real selfkill (accident).

Very easy abusing: The Victim have an escort, then the escort kill him if they notice enemys in the area
(may it was activated, dont remember 100%)
Zitat:

BTW during ranked pvp somebody (third player) can also help pvping player to catch selfkill and the second will receive points.

But the System just think over about those 2 players

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Beitrag Titel:
Verfasst am: 25.08.07 02:31
Antworten mit ZitatNach oben

Try what you said and then lets talk.

I know what I'm saying - its impossible to catch air. (at least if you are not in a group of 3-5, but then it makes no sense - bounty is too little for 3-5).

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Beitrag Titel:
Verfasst am: 25.08.07 11:32
Antworten mit ZitatNach oben

omg...
if u wait on a traidlaine, the valkyre comes uncloaked.so you can shoot him. and i think an eagle enemy is heavyer to kill then a valkyre. and: the valkyre getted the cloak systems for that! its nonsense to buy an 1,7 million expensive ship, and you cant cloak in bountyhunt. and if you fly yourself one, you will say "its nonsense" or "i cant handle with it". thats the point. you need skill to handle that ship. so there is no problem to see.

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Beitrag Titel:
Verfasst am: 25.08.07 17:40
Antworten mit ZitatNach oben

1.- for clocking ships if you know you are near him, just use wassup the wassup follows the ship even if you cant see him, thats the solution of the cloaking ship you need skills to do this but its easy.

2.- no comment on this one

3.- For the escape pod i agree why not be in the air if the two die and someone is coming to hi could get it that will be nice.


find a friend that has a cloaking ship and try the wassup you will see
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Beitrag Titel:
Verfasst am: 26.08.07 02:14
Antworten mit ZitatNach oben

@landalas

landalas hat folgendes geschrieben:
omg...
if u wait on a traidlaine, the valkyre comes uncloaked.


Baby they dont use tradelanes, never. (only noobs use tradelanes when they see someone in the system they are now)


@=Texas=
=Texas= hat folgendes geschrieben:
1.- for clocking ships if you know you are near him, just use wassup the wassup follows the ship even if you cant see him,


if you know you are near - thats the point - you dont know.

moreover, on practice wasp is effective only 1k range, not more.

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Beitrag Titel:
Verfasst am: 26.08.07 14:01
Antworten mit ZitatNach oben

-.-"
Why don't you wait behind the Jumphole or Jumpgate?? The valkyre is well at cloaking, but it can't cloak in a Jumphole or Jumpgate. So after the Jumphole or Jumpgate, the ship is then uncloaked. It can't cloak then because then you know where that ship is. It can't cloak at the enginekill over 80 speed (I think). At docking, too. So wait behind a gate and when the valkyre jump through, then you will see it without problems.

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Beitrag Titel:
Verfasst am: 27.08.07 17:33
Antworten mit ZitatNach oben

=Texas= hat folgendes geschrieben:
1.- for clocking ships if you know you are near him, just use wassup the wassup follows the ship even if you cant see him, thats the solution of the cloaking ship you need skills to do this but its easy.


thats not entirely true. the wasp or missile only findst the cloaked if you have target him before he went cloak. if not than its useless. but if you do target him then he cant escape cd.
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Beitrag Titel:
Verfasst am: 27.08.07 21:22
Antworten mit ZitatNach oben

i find the idea of useing a escape pod nice. but about valkyre.... they still have to be still to get cloak right? Question
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Beitrag Titel:
Verfasst am: 27.08.07 23:08
Antworten mit ZitatNach oben

[SLF]Pimp hat folgendes geschrieben:
... but about valkyre.... they still have to be still to get cloak right? Question

No cruise, no Thruster-Speed, just normal speed up to 79 to use cloak.

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Beitrag Titel:
Verfasst am: 28.08.07 00:10
Antworten mit ZitatNach oben

So for cloak ship we have only 1 chance to kill - wait near jumpgate, jumphole.

Hmm... unbeatable tactic - 2 players (one on cloak ship (hunted) - hunted and helper), helper always docks first jg, jh and checks if there is smb, if yes - hunted takes the other route.
So unless you are in a group (3-5 people (no reason -small bounty for each), but hunted needs only 1 helper) and block other routes - no way to win.
That makes bountyhunt uninteresting Sad

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Beitrag Titel:
Verfasst am: 28.08.07 00:43
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Luk hat folgendes geschrieben:
That makes bountyhunt uninteresting Sad


Too easy Razz , none cares untill you reach 2 Mill.^( 60 players min. needed to start one imo ), minimum
Make it not aviable for cloakable ships , good point .
Also reduce it to 60 minutes , to avoid annoying system idling , anyways non cares tbh. .

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Beitrag Titel:
Verfasst am: 28.08.07 03:04
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Another marvellous thing of bountyhunt - recently killed hunted and was told to dock in a system where I'm red to everything (Honshu - only fucking gmg, kishiro, police). Result - no bounty.

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Beitrag Titel:
Verfasst am: 28.08.07 11:54
Antworten mit ZitatNach oben

Luk hat folgendes geschrieben:
So for cloak ship we have only 1 chance to kill - wait near jumpgate, jumphole.

Hmm... unbeatable tactic - 2 players (one on cloak ship (hunted) - hunted and helper), helper always docks first jg, jh and checks if there is smb, if yes - hunted takes the other route.
So unless you are in a group (3-5 people (no reason -small bounty for each), but hunted needs only 1 helper) and block other routes - no way to win.
That makes bountyhunt uninteresting Sad

There is a counter tactic how you can catch a cloaked ship with 1 additional guy very easy....but i dont want to tell u
Zitat:
Another marvellous thing of bountyhunt - recently killed hunted and was told to dock in a system where I'm red to everything (Honshu - only fucking gmg, kishiro, police). Result - no bounty.

Do Bountyhunts with a neutral character

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Beitrag Titel:
Verfasst am: 29.08.07 21:50
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Then ppl i can do bountys in my humpback ship cose i got cloack Razz
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Beitrag Titel:
Verfasst am: 29.08.07 22:19
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was anderes, es wäre cool wenn endlich mal ein bountyhunt zähler im Forum eingeführt wird

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Beitrag Titel:
Verfasst am: 30.08.07 09:54
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Zitat:

was anderes, es wäre cool wenn endlich mal ein bountyhunt zähler im Forum eingeführt wird


aye, that would be interessting... some Bounty-Counter

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Beitrag Titel:
Verfasst am: 01.09.07 12:23
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I want that there is a counter how long you are in a sys as a bountyhunter. It would be better. About the alone hunting. The most people are alone if not, then search people who are nearby and ask them for help to hunt the hunted.

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Beitrag Titel:
Verfasst am: 01.09.07 18:08
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btw. if you see him 1 sec. before he jump throught the jh, you can get him if you jump in directly after him and shoot a wasp on him befor he is able to cloak at the other side. I am sometimes in new system befor the Person who jump before me is in there...if your PC is too slow, it's your problem...

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Beitrag Titel:
Verfasst am: 01.09.07 18:26
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I got many cloaked valkyres on Bounty its not realy hard to get them
But a Bounty-Counter would be nice Very Happy

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Beitrag Titel:
Verfasst am: 01.09.07 18:33
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A counter really would be nice. And a list with the players which won the most bounties

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