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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel: Dropable loot
Verfasst am: 07.06.10 08:09
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Huhu
I was thinking wouldn't be nice if HC would have dropable loot when player dies, this way we could earn some money on nice missle gunboats
also we would prevent massive spamming on server
*Now waits how many missle users will make riot * |
_________________ Western Alliance - 301st TCEagles Squadron
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[APHEX]
Lieutenant Commander


     


Playtime: 3030h
Webmissions: 56

Beiträge: 2796
Wohnort: Sin-City // Honshu System
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Titel:
Verfasst am: 07.06.10 08:44
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Aha ... and why should this stop spammer? When they loose their cargo Oo I dont get it because player who get killed already "drop" cargo to loot ... or are you talking about the ammo...?
I disagree about the ammo thing. it is useless not to mention what happens when Flex get killed and loose all his starkiller ^^ |
_________________
When you change the way you look at things, the things you look at change! |
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pommes feat. apocalypse
Fleet Captain


     

   
Playtime: 1466h
Webmissions: 716

Beiträge: 896
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Titel:
Verfasst am: 07.06.10 08:57
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*flame on* Oh, doesn't taxing give you enough money anymore?*flame off*
I don't get the point about it... why does everybody has to fight in your way? Your way of fighting might be good for you. But other players don't have your skill or practice. Or they just can't arrange with gunsonly(etc. pp.).
So give us one good reason, why you and your way of fighting should be the one to be prefered by the community. |
_________________
An epic of epic epicness. |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 07.06.10 09:46
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@ pommes
1. I dont tax, i fight against taxers )
2. In past I remember HC was almost without missles cause they were seen as unhonorable way of fighting when i came i was using lancers, wasp, torpedos and all sort of missles, people called me spammer especially O.I.A Anyway i said to myself i must change my way f playing to show them i can fight with guns also, yea it was hard but i changed my way and now i use torps only even my own clanmembers followed me into this style and now 99% of WA uses torp/guns setup.
Than irony happend people who use to call us spammers cause we had deadly hits with lancer salvo torp/missle and other projectiles started now cannoballhornetfest.
Usually i dont care about that, but all this massive number of deployed missles/mines in massfights can probably hit also a bit on server performance and cause it to lag, whats even more pathetic some people fight only in evasive maneuvers and send wasps/missles with hope enemy runs out of cms and kill him which i call spam2death its quite funny, so perhaps this kinda people would risk droped ammo loot, that would stop them buy so many missles and specialize more in effective use of missles rather than blindly launching everything they got to kill
@Aphex well its a risk for us all to lose starkillers but i would be more happy to get 50 cannonballs than 50 starkillers :> |
_________________ Western Alliance - 301st TCEagles Squadron
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HappyMeal
Vice Admiral


     

   
Playtime: 1121h
Webmissions: 33

Beiträge: 1968
Wohnort: Erlangen
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Titel:
Verfasst am: 07.06.10 11:54
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sry but this would totally suck. if you'd loose all your ammo after you die, autobuy wouldn't make sence any more because the ammo-costs would become toooooo high. |
_________________ Cheating is often more efficient (Seven of nine) |
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Menace
Lieutenant Commander


     

 
Playtime: 1159h
Webmissions: 1

Beiträge: 496
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Titel:
Verfasst am: 07.06.10 12:03
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Easy solution: Remove all missiles ^^ |
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Rhino
Sector Admiral


     

     


Playtime: 5021h
Webmissions: 69
Beiträge: 8525
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Titel:
Verfasst am: 07.06.10 12:21
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Hm, if all ammu will be dropped when dying everyone will spam like hell for not losing/wasting too much missiles on dying without any effect.
Bad idea.  |
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|---- Spenden / Donations ---||--- Serverregeln / Serverrules ----| |
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P*E*A*C*E
Petty Officer


   
Playtime: 884h
Webmissions: 43

Beiträge: 290
Wohnort: Hannvoer
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Titel:
Verfasst am: 07.06.10 12:35
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I don't think there is the one and only good and honorable way to win. Even the meanest Spam-Blooddragon has the right to exist and fight. As long as you treat your combatant respectfull (no afk kills, no cheat, no flame etc.) every victory is honorable.
If someone prefer to use canonball & hornet - why not - it's his/her money anyway. And if you have the risk of loss of you ammunition in case you'll be killed, you first start spamming it out, as it is lost anyway and second, you just load less rockets.
Long story short: the proposal doesn't make sense and might have an oposite effect. |
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pommes feat. apocalypse
Fleet Captain


     

   
Playtime: 1466h
Webmissions: 716

Beiträge: 896
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Titel:
Verfasst am: 07.06.10 17:52
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@cashbox: Oh, be serious. I could give you some very nice examples of TCE/WA taxing. You yourself let off the greatest tax request. Well, after all this isn't on topic...
What leads us to: The argumentation that's shows me/us, that your way to fight is the only fair, honorable and good way to fight. Up to now you just told stories about the past. I'm waiting... |
_________________
An epic of epic epicness. |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 07.06.10 18:21
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lol @pommes contact me on pvt if u got any proofs that WA or TCEagles were taxing otherwise dont talk bs and badmouth, and what should that mean that i let off greatest tax request ? If people like that will talk bullshit or badmouth this way i might just give a try to do so, cause i would like to earn some money on you xD and than u will be free to badmouth as u wish.
@rest yea probably u are right makes sense people would spam even faster than i just always wanted some kinda reward system for all the troubles we go through  |
_________________ Western Alliance - 301st TCEagles Squadron
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Gudrun
Captain


     


Playtime: 7271h
Webmissions: 13

Beiträge: 810
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Titel:
Verfasst am: 16.06.10 14:27
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I saw this system on one server (and it was on some servers in 2006 or smth)- its terrible. In pvp, when player has autobuy and always loses amo, near this place soon will be HUGE CLOUD of ammo, which create lags (and it just on that empty server, where were 2-3 player in system!) What will be on HHC I can imagine... or I cannot.
Other thing- after enemy is killed, winner run to loot his ammo, and he often need fly to other side. So pvp of fight turn to annoying runs for ammo instead fight...
Believe me players will beg to turn this thing off after 1 day. |
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[Mephisto]

   

Beiträge: 2758
Wohnort: Mannheim
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Titel:
Verfasst am: 16.06.10 14:36
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Better Idea :
whenever you get killed by another player, you switch to NY and need to fly ( with a starflyer ) to the system & base where you was last docked before. Then after docked at this base your ship & equipment will be restored !!!
Nice what ? Crazy ? Yeah ^^
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... just kidding XD |
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Gudrun
Captain


     


Playtime: 7271h
Webmissions: 13

Beiträge: 810
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Titel:
Verfasst am: 16.06.10 18:02
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[Mephisto] hat folgendes geschrieben: | Better Idea :
whenever you get killed by another player, you switch to NY and need to fly ( with a starflyer ) to the system & base where you was last docked before. Then after docked at this base your ship & equipment will be restored !!!
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You know, its already exist=) On one crazy server where exist money- death penalty (you lose money when you die, depend of your lvl- with lvl 89 you `ll lose may be 50 millions ), when you have no cach on char you r moved to planet Pittsburg, NY.
And I have to say on this server everyone is crazy on money  |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 16.06.10 19:52
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yea that system was on flshell and actually it was quite cool  |
_________________ Western Alliance - 301st TCEagles Squadron
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M1C²
Chief Petty Officer


   
HHC Technikteammember und Raumpfleger
Playtime: 546h
Webmissions: 16

Beiträge: 1347
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Titel:
Verfasst am: 17.06.10 14:40
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Menace hat folgendes geschrieben: | Easy solution: Remove all missiles ^^ |
This also stops lag =) |
_________________ MY GAME IS DIRTY
"If the Server isn't exploded, it will come online again"
w0dk4: "Keiner hat den fl source, außer mir "
Nosfi: "Ich hab bei Freelancer schon lange aufgehört das tatsächliche ablaufdatum zu ermitteln"
grip: "Sorry, aber ich glaube bei dir setze ich mir mal die admin-willkürmütze auf." |
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HappyMeal
Vice Admiral


     

   
Playtime: 1121h
Webmissions: 33

Beiträge: 1968
Wohnort: Erlangen
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Titel:
Verfasst am: 17.06.10 15:42
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gunso ftw. |
_________________ Cheating is often more efficient (Seven of nine) |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 17.06.10 15:55
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perhaps there could be other option that player who won the fight would get from player who lose certain amount of money depends what setup he have.
for example:
Player A setup:
1 cannonball missle launcher
1 hornet
1 countermeasure dropers
Player B setup:
1 torpedo launcher
1 countermeasure dropers
*if player A dies by player B he must pay to player B sum amount of money ( 50 cannonball + 50 hornet + 50 countermeasure)
*if player A kills player B, he gets money from player B sum amount of money (50 torpedos + 50 countermeasures)
This would prevent people from massively choosing missle gunboats because they will risk more money to lose and rather go on more cheaper setup and beside that decrease serverload on server and increase performance on server.
Its a system you want to kill easier you will risk more, if you want to kill hard way you will gain more. with this thing no dropable loot and all will be afraid to spam expensive stuff
What u think of that |
_________________ Western Alliance - 301st TCEagles Squadron
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Purification
Sergeant


   
Playtime: 287h

Beiträge: 450
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Titel:
Verfasst am: 17.06.10 16:23
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I don't like the idea, fighting will get very expensive if you'd realize that.
However I like the idea, that you get money killing other players. |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 17.06.10 16:29
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so you like 2nd idea kill easier = risk more,kill hard = gain more ? |
_________________ Western Alliance - 301st TCEagles Squadron
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Purification
Sergeant


   
Playtime: 287h

Beiträge: 450
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Titel:
Verfasst am: 17.06.10 16:31
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I think about 1k for each kill  |
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Gudrun
Captain


     


Playtime: 7271h
Webmissions: 13

Beiträge: 810
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Titel:
Verfasst am: 18.06.10 07:14
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I dont like both ideas. On jolt server once admins tried money penalty (it was just 50 k for kill), first was variant of cash depend of ship - light fighter got more money, but this variant was canceled fast. Second variant existed less than month and was canceled due most players didnt like it and asked admins to stop it.
And I dont want to HHC would turn to EG-2 where everyone think ONLY about money which he `ll get for kill. And they kill by every method, no matter if it fair or not. |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 18.06.10 17:05
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what is fair kill and what is not ? lol |
_________________ Western Alliance - 301st TCEagles Squadron
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F7
Sector Admiral


     

   
Playtime: 3595h
Webmissions: 174

Beiträge: 572
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Titel:
Verfasst am: 18.06.10 18:23
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Imagine group of dual lancer powered players spamming anything that moves to death for money. Worst HC spammers is nothing compared to what 90% of EG players is.
This is the best and only tactics for flshell powered servers. Spam opponent's cms out, kill him, get money. Pro version of this is when only one player in group making finishing blows: the more he kills the more he gets. Profit!
In the end its turning into spamwar and flamewar with no end. There's just no free room for fairplay and honourable pvp with pvp-money system. I don't think players here are THIS different from EG, so result will be the same. |
_________________ It is important to remember that anyone who has accomplished more than you has no life and anyone who has accomplished less is a noob. ©
Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see! |
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Papar
Captain


     


Playtime: 1290h
Webmissions: 27
Beiträge: 54
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Titel:
Verfasst am: 20.06.10 08:52
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I don't like the lose/gain money idea either but if you want to stop spammers you can simply set the refire rate of wasps and mines to about 1 every 3 secs or so. (Maybe I have already made a threat that suggested changing the refire rate somewhere in the forum but I am not sure). |
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[APHEX]
Lieutenant Commander


     


Playtime: 3030h
Webmissions: 56

Beiträge: 2796
Wohnort: Sin-City // Honshu System
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Titel:
Verfasst am: 20.06.10 14:34
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Bla spammers here and bla spammers there .. could be only coming out of the mouth of a torp-user... guys with torp always think they don't spam and they never will .... ok let me tell you:
-Shooting Torp on Shield (which a lot do cuz that leads to suicide kills which also a lot do) <- Spam
- I get spammed with torp in each turn (I, and I use Lancer/Wasp, don't fire a missile in each turn! not even wasp; ok wasp to protect me from spammed torp is different ^^)
- if you are tired of getting killed by suicide or dieing by Rocket learn to fly better than just to fly circles
Also i wanna remember some of you that there where times when your m8's flew around with Lancer/Torp config etc. (some still do) so stop crying over spam i don't cry over suicider while using the Torp wrong (Cuz there is nothing more annoying than a guy who is close to death but than he crashes into your shield with his Torp - oh yea nice on...) |
_________________
When you change the way you look at things, the things you look at change! |
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