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[TCEagles]crashbx
Fleet Captain
   
Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel: Clan base Missions
Verfasst am: 16.08.09 15:01
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Hi !
I was thinking would it be possible to implement missions on clan base against Xenos only., Xenos could have heavy armed Eagle ships |
_________________ Western Alliance - 301st TCEagles Squadron
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Robokiller92
Petty Officer
 
Playtime: 1116h
Webmissions: 32
Beiträge: 2442
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Titel:
Verfasst am: 16.08.09 15:12
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poor xenos... but i think thats a nice idea |
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pommes feat. apocalypse
Fleet Captain
   
  
Playtime: 1466h
Webmissions: 716
Beiträge: 896
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Titel:
Verfasst am: 16.08.09 15:34
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I don't think this will be integrated into the mod due to two reasons:
First, absolutely practically: Xenos do not have lvl 8 and 9 weapons.
Second, more gameplay orientated: This would give clanmembers a not small advantage over player, who a not in a clan. |
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An epic of epic epicness. |
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Syd
Rear Admiral
   
   
Playtime: 1734h
Webmissions: 407
Beiträge: 4990
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Titel:
Verfasst am: 16.08.09 15:49
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maybe these mission dont have any loot and they are low paid. equipment could be sth. like: 4 nomis, 1 tiz and 1 krake.
this could be an option for supplying ( sry 4 my bad english >.> ) the base. |
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HappyMeal
Vice Admiral
   
  
Playtime: 1121h
Webmissions: 33
Beiträge: 1968
Wohnort: Erlangen
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Titel:
Verfasst am: 16.08.09 18:05
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that's a good idea.
and think this advantage is ok because clans pay 200 000 000 credits for the base and it is pretty much of no use for them. |
_________________ Cheating is often more efficient (Seven of nine) |
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[O.I.A]Eagle
Sector Admiral
   
 
Playtime: 946h
Webmissions: 139
Beiträge: 2004
Wohnort: Tellingstedt
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Titel:
Verfasst am: 16.08.09 19:49
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If i am right, we already had this type of discuission and the admin denied it |
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~Daichi~
Lieutenant
   
Playtime: 290h
Webmissions: 21
Beiträge: 858
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Titel:
Verfasst am: 16.08.09 20:14
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pommes feat. apocalypse hat folgendes geschrieben: | I don't think this will be integrated into the mod due to two reasons:
First, absolutely practically: Xenos do not have lvl 8 and 9 weapons.
Second, more gameplay orientated: This would give clanmembers a not small advantage over player, who a not in a clan. |
ne neue gruppe aufmachen die es nur in den missis gibt? die dann ne eigene rep haben... |
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Sokar
Vice Admiral
   
   
Playtime: 1671h
Webmissions: 412
Beiträge: 4818
Wohnort: Hamburg, Freeport!7.2/S4 Abteilung
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Titel:
Verfasst am: 17.08.09 00:23
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[O.I.A]Eagle hat folgendes geschrieben: | If i am right, we already had this type of discuission and the admin denied it |
first this..
secondly this would give clans another big trading advantage.. because best way for Farway traders to get the rep without negative sideeffects is killing Xenos.. So all freelancer are stucked with the old way or have to kiss asses with Clans. |
_________________ Never say never!
Rhino: Im VL gibt's Respawn, im RL nicht (außer Du bist Buddhist ) |
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AdmiralThrawn
Fleet Captain
   
 
Playtime: 1647h
Webmissions: 39
Beiträge: 2307
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Titel:
Verfasst am: 17.08.09 00:48
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Sokar hat folgendes geschrieben: | secondly this would give clans another big trading advantage.. because best way for Farway traders to get the rep without negative sideeffects is killing Xenos.. So all freelancer are stucked with the old way or have to kiss asses with Clans. |
clanbases wouldn't be the only place with missions against xenos oO |
_________________ Grand Admiral of the ]Imperium[
Peace is a lie. There is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
The Force shall free me. |
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[TCEagles]crashbx
Fleet Captain
   
Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 17.08.09 08:55
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Indeed they wouldnt had any extreme upperhand against freelancers, clans paid large amount of money for the base as happymeal said, option to take missions against xenos for clans would be clean way to earn money without need to destroy their reputations against npcs, also freelancers could make missions from base if they got permission to land on base... I dont request any special drops for the base, maybe if its necessary or possible there could this npcs on random very small amount like 1-2 units of fuel, food, oxygen or water and this could count as supply for base dunno if this would be possible... only suggestion |
_________________ Western Alliance - 301st TCEagles Squadron
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The-only-one
Rear Admiral
   
 
Playtime: 2673h
Webmissions: 58
Beiträge: 857
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Titel:
Verfasst am: 17.08.09 10:30
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i would integrade missions against nomads like in unknown gamma. This wouldnt destroy any reputations. And the nomads drop nothing out of reloadingequipment. |
_________________ The~Evil
The~Pirates-Leader
HHC Council Member |
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~Daichi~
Lieutenant
   
Playtime: 290h
Webmissions: 21
Beiträge: 858
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Titel:
Verfasst am: 17.08.09 15:33
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<X000> hat folgendes geschrieben: | pommes feat. apocalypse hat folgendes geschrieben: | I don't think this will be integrated into the mod due to two reasons:
First, absolutely practically: Xenos do not have lvl 8 and 9 weapons.
Second, more gameplay orientated: This would give clanmembers a not small advantage over player, who a not in a clan. |
ne neue gruppe aufmachen die es nur in den missis gibt? die dann ne eigene rep haben... |
make a new rep only for clanmission enemies? (sry bad engl.)
/edit: or nomads without drops |
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[TCEagles]crashbx
Fleet Captain
   
Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 17.08.09 16:46
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hehe would be funny to shoot clan enemy npcs xD We could get dynamic reps with this also lol xD |
_________________ Western Alliance - 301st TCEagles Squadron
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