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lukas12

Beiträge: 15
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Titel: Delete NPC Patrols
Verfasst am: 15.07.09 15:14
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Hi
I wanna delete NPC patrols near bases. Why :
1. When you have bad rep with npc this ships shoot at you, often when we have pvp... I hate this sometimes.
2. When they docking we must waiting sometimes a lot of time... this is stupid too... :d
3. Ex. Me i do pvp with 1 vs 1 ( i have bad net ) and i dont have lag, when NPC is fly (When i have it on radar ) i have lags, this is really hopeless...
Only nomads can stay, Of course when we do missions NPC must be I know one mod, NPC patrols are only in some regions ( in this regions is mission too ) This mod is called TNG 2.7 And this is very good NPC dont hamper ppl so dear admins you can do it :]
PS : Please do comments in English
PS 2 : Sorry for my english  |
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HappyMeal
Vice Admiral


     

   
Playtime: 1121h
Webmissions: 33

Beiträge: 1968
Wohnort: Erlangen
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Titel:
Verfasst am: 15.07.09 15:29
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there already was a suggestion concerning reducing the npc-spawns at places where much pvp is done. dunno what happended there. i think the admins wont delete all npc-routes 'cause otherwise it's getting little empty in the universe and of course, if police is missing you can fly with artefacts and cardamine right through sirius without being caught x-D that would be a little to easy. |
_________________ Cheating is often more efficient (Seven of nine) |
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~*FOGTHUNDER*~
Cadet (Senior) 1st Class
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Playtime: 17h
Webmissions: 3

Beiträge: 202
Wohnort: Magdeburg
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Titel:
Verfasst am: 15.07.09 15:31
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Which kind of bases?
Normaly you should have a good reputation to the npcs when you fly in an area
Last point, i am disagree  |
_________________ ( i ) Die Wuschelbande ( i ) |
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lukas12

Beiträge: 15
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Titel:
Verfasst am: 15.07.09 15:39
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Delete Patrols, not Everywhere only near bases ex. 10k from base Patrols are on.
Or do it only near some bases not all, I think the best choice is to delete patrols near bases in omicrons systems, Near planet New Berlin, New Tokio because there are a lot of pvps  |
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Texas
Fleet Captain


   
Playtime: 635h
Webmissions: 17
Beiträge: 220
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Titel: Re: Delete NPC Patrols
Verfasst am: 15.07.09 16:31
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lukas12 hat folgendes geschrieben: | Hi
I wanna delete NPC patrols near bases. Why :
1. When you have bad rep with npc this ships shoot at you, often when we have pvp... I hate this sometimes.
2. When they docking we must waiting sometimes a lot of time... this is stupid too... :d
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@ # 1 , easy to fix, go shoot xenons, or pay 10 mill for all neutral rep
@ # 2 This is made so when bountyhunts, or u are chancing someone like a trader enemy or just for /tax , "you ,they" have to think where to dock. otherwise hunting someone will not be fun. if you are not being hunt and you are waiting just f1 and they will be gone. |
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lukas12

Beiträge: 15
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Titel:
Verfasst am: 15.07.09 16:47
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@ # 1 - This is not my problem... but some guys have it... when i want pvp i must w8 when ppl shoot all npcs... waiting are boring...
@ # 2 You right it help Pirates and Bountyhunters... but not all ppl are pirates.. i think pirates have got to many "privileges"... so this can get chance to escape normal ppl... |
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Aledorru

Beiträge: 30
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Titel:
Verfasst am: 15.07.09 17:26
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HappyMeal hat folgendes geschrieben: | there already was a suggestion concerning reducing the npc-spawns at places where much pvp is done. dunno what happended there. i think the admins wont delete all npc-routes 'cause otherwise it's getting little empty in the universe and of course, if police is missing you can fly with artefacts and cardamine right through sirius without being caught x-D that would be a little to easy. |
Your saying it like the npc Police is actually a problem lol |
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Wagner
Lieutenant


     


Playtime: 1129h
Webmissions: 185

Beiträge: 1326
Wohnort: Calw, Schwabenland
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Titel:
Verfasst am: 15.07.09 19:03
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Take the fucked up NPC`s out.Especially those, who block docks in every f*cking HHCKK-Station.And Trading-Stations.  |
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toc
Vice Admiral


     

 
Playtime: 842h
Webmissions: 93
Beiträge: 180
Wohnort: Thüringen
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Titel:
Verfasst am: 15.07.09 19:28
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@lukas12:
Make pvp in NeutralZone, there are no NPC's. ^^
Or make pvp with a neutral Char, like the other guy's on this server.^^
If your pvp partner has the bad npc-reputation, give him the tips above.^^
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lukas12

Beiträge: 15
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Titel:
Verfasst am: 15.07.09 20:42
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... I say it to my partners but they or dont do it or they dont want to lose cash... I think NPC patrols are useless they can only hamper players -.- |
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HappyMeal
Vice Admiral


     

   
Playtime: 1121h
Webmissions: 33

Beiträge: 1968
Wohnort: Erlangen
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Titel:
Verfasst am: 15.07.09 20:48
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toc hat folgendes geschrieben: | Make pvp in NeutralZone, there are no NPC's. ^^
Or make pvp with a neutral Char, like the other guy's on this server.^^ |
nonsense
atm it looks like that npc-police disturbes the mass-pvps @ NB, NT and on other places as well. they fly right through these funny "fighting bubbles". the result is that players are attacked by npc-police 'cause they unintentionally shot one of them AND of course the annoy everyone with their boring radio-contact like "scanning cargo stfuuuuuuuuuuuuu".
if everyone who wants to do pvp goes to neutral zone there will soon be no space left in the system lolz |
_________________ Cheating is often more efficient (Seven of nine) |
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Portgas D. Ace

Beiträge: 513
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Titel:
Verfasst am: 15.07.09 21:15
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I don't like the idea. Of course, sometimes NPCs are a little annoying but a universe without them is a little empty. They are a part of the gameplay and shouldn't be removed because of the laziness of some players.
Really, it doesn't take more than 10 seconds to erase a squad of NPC fighters. I don't see the problem at all. |
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toc
Vice Admiral


     

 
Playtime: 842h
Webmissions: 93
Beiträge: 180
Wohnort: Thüringen
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Titel:
Verfasst am: 15.07.09 21:30
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Phobia is right!!, the npc's are an importent part of FL.
I don't understand this "problem". And if you don't want fighting npc's, while you in pvp - check your repu, don't use auofire or get an better aim and don't smuggle cardamine.
For the scaning sound - mmh, find and delete the soundfile or mute your speakers.^^
HeHe - i want nomad-partols in all systems^^
BTW: I don't understand this thread. I made the Seth-Bug-Power-Strain-Thread, because this make the Seth sucking and unusefull by the mod. No balance for this ship and now some guy's talk about little npc's?? Npc's which every hf can fight off in some seconds - lol. |
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lukas12

Beiträge: 15
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Titel:
Verfasst am: 15.07.09 22:33
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I dont want to delete all NPC... Only near bases so ex. when we fly 10k form base we see npc patrols, we must do "Hibrid" ... NPC must be but they shouldn't hamper...
Phobia hat folgendes geschrieben: | Doesn't take more than 10 seconds to erase a squad of NPC fighters. I don't see the problem at all. | For you maybe yes but for another ppl like me this 10 sec is big in pvp... |
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HappyMeal
Vice Admiral


     

   
Playtime: 1121h
Webmissions: 33

Beiträge: 1968
Wohnort: Erlangen
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Titel:
Verfasst am: 15.07.09 22:50
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killing police has a bad influence on your reputation. so sooner or later you're not able to fight there anymore 'cause bases and everything would attack you instantly.
i agree to that: reduce npcs. it improves server-performance and pvp will be less disturbed. |
_________________ Cheating is often more efficient (Seven of nine) |
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lukas12

Beiträge: 15
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Titel:
Verfasst am: 16.07.09 08:41
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HappyMeal hat folgendes geschrieben: | it improves server-performance |
Exactly ! I Talk with my friend about server performance and he say NPC do "ballast" for server. Maybe this reduce a server lags . |
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Nosferatu
Captain


     

     

Fednap-Admin
Playtime: 947h
Webmissions: 183

Beiträge: 8352
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Titel:
Verfasst am: 16.07.09 09:55
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The server automatically disables all NPC spawns exept for those that hack lanes if the serverload gets to high |
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HappyMeal
Vice Admiral


     

   
Playtime: 1121h
Webmissions: 33

Beiträge: 1968
Wohnort: Erlangen
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Titel:
Verfasst am: 16.07.09 10:03
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Nosferatu hat folgendes geschrieben: | The server automatically disables all NPC spawns exept for those that hack lanes if the serverload gets to high |
if you want to do me a favor: deleted the lane-hackers too. nooo just kidding^^ |
_________________ Cheating is often more efficient (Seven of nine) |
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lukas12

Beiträge: 15
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Titel:
Verfasst am: 16.07.09 10:31
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If NPC will be reduce i think all ppl will have lower pings etc. but i'm noob so i can wrong... |
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Jopn

Beiträge: 78
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Titel:
Verfasst am: 16.07.09 16:22
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/serverload
shows the option of what Nosferatu is talking ^^ so its already in server. |
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NANO
Fleet Captain


     


Playtime: 1906h
Webmissions: 263
Beiträge: 745
Wohnort: Bielefeld
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Titel:
Verfasst am: 31.07.09 16:17
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I would like to have an option in flhook, if possible, to disable possible damage to NPC's...
NPC Damage On/Off
On = You can damage/kill NPC's
Off = You can't damage/kill NPC's
Simply cause I hate to kill NPC's while doing PvP, my Reputation of my PvP-Chars always goes bad at some special places like NB, NY, Houston...
mfg NANO |
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pommes feat. apocalypse
Fleet Captain


     

   
Playtime: 1466h
Webmissions: 716

Beiträge: 896
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Titel:
Verfasst am: 02.08.09 20:43
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While you're implementing this, pls don't forget to add the lvl 10 slots to the transporter, ty! |
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