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 temporary jumphole - capital ships hypergate window Nächstes Thema anzeigen
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[TCEagles]crashbx
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Beitrag Titel: temporary jumphole - capital ships hypergate window
Verfasst am: 10.01.09 22:33
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Greetz

I was thinking capital ships could have hypergate drive option where they could engage with command where they want to jump and by jumping it would cost fuel which could be in cargohold of battleship or cruiser.

I got inspiration from this movie:
http://www.youtube.com/watch?v=5nuC6rAaq40&feature=related

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Beitrag Titel:
Verfasst am: 10.01.09 22:39
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cool. I would agree with this idea Very Happy
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Beitrag Titel:
Verfasst am: 10.01.09 22:41
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Look pretty cool, but I think its impossible to mod.

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Beitrag Titel:
Verfasst am: 10.01.09 22:46
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I heared its possible and it was allready done dont remember excatly where...

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Beitrag Titel:
Verfasst am: 10.01.09 23:05
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a hyperjump device for battleship, sounds cool, but i think its the same like making BS faster...
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Beitrag Titel:
Verfasst am: 10.01.09 23:06
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good idea.
i think it only should be for clanbattleships.
maybe you can create a new good, which you only can buy on the clanbase and which is expensive, too.
also you should pay for the lenght of the jump, means jumping over 5 systems is expensiver then jumping over 2.
another limit: just useable for 1 time in 24h or so...

-sorry for my bad english Mr. Green

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Beitrag Titel:
Verfasst am: 10.01.09 23:07
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i would also agree it is a very nice idea

that would be funny

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Beitrag Titel:
Verfasst am: 10.01.09 23:12
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Cool Idea.

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Beitrag Titel:
Verfasst am: 10.01.09 23:21
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Ich find die Idee super ^^
Als Zeit für so nen Sprung könnte man einstellen wie das Tarnen eines Cloakschiffes
Und man kann nur MAXIMAL 1 System weit springen, um laming vorzubeugen könnte man evtl einstellen das so weiter der Sprung weg geht, mehr zeit benötigt wird. Very Happy

I agree with this idea Very Happy
Time could be the same like cloak Very Happy
and u can jump 1 system not more, and to prevent laming, u need more time in far as u jump.

Bad English, but i hope u could understand me ^^

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Beitrag Titel:
Verfasst am: 10.01.09 23:31
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Bluecat hat folgendes geschrieben:

and u can jump 1 system not more, and to prevent laming, u need more time in far as u jump.


Jumpcalculations like in early Perry Rhodan?
Sounds great, but I also think FL isn't that flexible xD
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Beitrag Titel:
Verfasst am: 10.01.09 23:37
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great idea

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Beitrag Titel:
Verfasst am: 10.01.09 23:45
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Ok good Idea and then every Clan could buy an Deathstar.
Freelancer means Fighter versus Fighter and Trading.
The BS are though enough a new Oportunity like this makes them to mighty.

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Beitrag Titel:
Verfasst am: 10.01.09 23:59
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Per Hook wäre das wohl möglich, allerdings würde ich höchstens einen Sprung über ein System pro "Leben" erlauben.

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Would be possible via Hook, but I would only allow one jump over one system per life.

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Beitrag Titel:
Verfasst am: 11.01.09 00:01
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wurde das nich schonmal vorgeschlagen und abgehlent?

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Beitrag Titel:
Verfasst am: 11.01.09 00:22
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Guess it is just as a kinda "beam"-option possible so you'll get docked on a different base in another system.
but battleships just may dock at the clanbase, so it's a pretty nice idea but just an idea and if I'm right it will just everytimes an idea. xD
If you understand what i mean ... xD

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Beitrag Titel:
Verfasst am: 11.01.09 00:37
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[SGC][Daedalus][O'neil] hat folgendes geschrieben:
i would also agree it is a very nice idea

that would be funny


no more to say

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Beitrag Titel:
Verfasst am: 11.01.09 00:40
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i read article about it once

temporary jump hole was created when u typed command, in command were specification of exiting coordinates. jumpholes were ofcourse invisible for client, but it was working like docking to jh
You could make penalty or sometnhing per jump

it was like /jump system xx,yy

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Verfasst am: 11.01.09 00:41
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hm, is nicht so, dass in der story die Osiris nicht selbst auch springen kann???

mir war so

würde nur zur story passen^^

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Beitrag Titel:
Verfasst am: 11.01.09 01:21
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Nice idea.

The BS would need it's cargohold full of fuel in order to jump. After the jump the fuel is gone and needs to be resupplied in order for the BS to be able to jump again. Since the BS cannot dock anywhere, smaller vessels need to haul the fuel, which can take some time if those ships have to fly to the BS' location manually, making the battleship pretty vulnerable.

But it could be made so that when the battleship jumps, the entire battlegroup jumps with it. A battlegroup could consist of the BS itself (obviously) and any other 5 ships within 1k radius of the BS that are of the same clan as the BS.

Don't know if FLHook has come far enough to be able to put the BS at specified coordinates in another system. If it has, BS commander could enter something like /jump NY C5 -2000, which would make the battleship (and it's battlegroup) jump to the New York system to coordinate C5 and 2k below the horizontal plane. Values could / should have limits thou.

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Beitrag Titel:
Verfasst am: 11.01.09 01:24
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/jump li01 0, 0, 0 (coordinate system of FL) and you are in the sun
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Beitrag Titel:
Verfasst am: 11.01.09 01:28
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Stupidity should be punished Razz

But I just figured BS jumping with it's battlegroup would create a huge exploit. Stock up the BS with fuel, have 5 trains nearby which are full of Alien Organisms from Beta, jump to Cambridge, sell Organisms, refill the BS, jump back to Beta, repeat...

Unless Transports and other vessels with large cargoholds can be excluded from the battlegroup.

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Beitrag Titel:
Verfasst am: 11.01.09 01:31
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and what about: only cargofree ships can jump with the BShip?
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Beitrag Titel:
Verfasst am: 11.01.09 01:31
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Saidur hat folgendes geschrieben:
Ok good Idea and then every Clan could buy an Deathstar.
Freelancer means Fighter versus Fighter and Trading.
The BS are though enough a new Oportunity like this makes them to mighty.


Well u dont have to overreact, i dont want to overpower battleship, and neuther i thing freelancer definition is little more than just fighter vs fighter and trading, freelancer is space simulation...
hyperwindow wouldnt make Battleship or cruiser to mighty because it doesnt effect combat only ways to travel through systems. Battleship and cruisers are both carriers and would give them sense to jump between systems using own hyperwindow.
For every jump as i said battleship or cruiser should buy hfuel in cargo hold, bigger its jump more fuel it would need for jump. That means with cargo like battleship (500) can jump more systems than cruiser with (200).

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Beitrag Titel:
Verfasst am: 11.01.09 01:34
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well i dont know whether ships are able to spawn in any sector when they are jumping from one system to the other but lasses idea sounds pretty nice ^_^

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Beitrag Titel:
Verfasst am: 11.01.09 01:36
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Syd hat folgendes geschrieben:
and what about: only cargofree ships can jump with the BShip?

... or are only allowed to take fuel for the BS with them. Then the clan has to decide if they take fighters along for better protection but slower resupply of the BS, or more freighters, which reverse the circumstances, but are vulnerable themselves.

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